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General Tabletop Discussion
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Should magic be unfair?
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<blockquote data-quote="argo" data-source="post: 1701930" data-attributes="member: 5752"><p>Sure there's nothing wrong with that kind of power, assuming you're willing to pay for it. I mean, how many fantasy novels do you read where wizards go around plucking out people's hearts without nearly killing them or driving them batty or something else in turn? Double edged sword and all that, the power to "cheat reality" aint a birthright ya know.</p><p></p><p>So if any 10th level spell slinger can walk around and pop out a heart two or three times a day with nothing more than a standard action and then wake up the next day ready to do it all again, then yes I do think that is wrong.</p><p></p><p>However, if you are playing a game like Conan where in order to cast a spell like <em>Draw forth the Heart</em> you need to be a 14th level caster who probably is <strong>this</strong> close to having his soul reposessed by a demon and it <em>still</em> costs him about 2/3 of his daily spell resources (unless he had the foresight to sacrifice a few virgins to power up first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Well, that is something else entirely now isn't it?</p><p></p><p>And heck, even that spell has a save for Fort partial (save = 4d6 damage and only a patial action next round, failure = death). The truth is that no save spells just are not much fun.</p></blockquote><p></p>
[QUOTE="argo, post: 1701930, member: 5752"] Sure there's nothing wrong with that kind of power, assuming you're willing to pay for it. I mean, how many fantasy novels do you read where wizards go around plucking out people's hearts without nearly killing them or driving them batty or something else in turn? Double edged sword and all that, the power to "cheat reality" aint a birthright ya know. So if any 10th level spell slinger can walk around and pop out a heart two or three times a day with nothing more than a standard action and then wake up the next day ready to do it all again, then yes I do think that is wrong. However, if you are playing a game like Conan where in order to cast a spell like [i]Draw forth the Heart[/i] you need to be a 14th level caster who probably is [b]this[/b] close to having his soul reposessed by a demon and it [i]still[/i] costs him about 2/3 of his daily spell resources (unless he had the foresight to sacrifice a few virgins to power up first ;) ) Well, that is something else entirely now isn't it? And heck, even that spell has a save for Fort partial (save = 4d6 damage and only a patial action next round, failure = death). The truth is that no save spells just are not much fun. [/QUOTE]
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