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General Tabletop Discussion
*TTRPGs General
Should Magic Spells/Powers be Interruptible?
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<blockquote data-quote="GMMichael" data-source="post: 9301271" data-attributes="member: 6685730"><p>I was designing powers for Elden Ring monstrosities, picturing an epic, 60-foot lunge coupled with the swing of a flaming, one-ton axe, or something like Godrick's magical flamethrower stemming from his grafted dead-dragon-head. I realized that these powers would require multiple actions (in Modos RPG), which could invite PCs to take reactions during the casting. It's very un-Elden Ring for a PC to attack during an epic maneuver and stop the monster in its tracks; PCs usually dodge, parry, or run. Also, reactions aren't certain; <em>the GM must allow them</em>.</p><p></p><p>On one side, it stinks to be a wizard who must restart casting each time damage trickles in or a spell component fails. I don't remember Gandalf having trouble casting spells. And while Elden Ring bosses can be staggered, it's usually (always?) between attacks - not in the middle of one. So powers shouldn't be interruptible.</p><p></p><p>On the other side, casting spells can be a tricky affair, and executing a special move requires specific movements. Shouldn't these be subject to disruption? There's a good bit of DRPG precedent, and even CRPG precedent, for the interruption of spells and powers.</p><p></p><p>So do we really need interruption rules? Do they just slow a game down? Are they essential for keeping casters/villains in check?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9301271, member: 6685730"] I was designing powers for Elden Ring monstrosities, picturing an epic, 60-foot lunge coupled with the swing of a flaming, one-ton axe, or something like Godrick's magical flamethrower stemming from his grafted dead-dragon-head. I realized that these powers would require multiple actions (in Modos RPG), which could invite PCs to take reactions during the casting. It's very un-Elden Ring for a PC to attack during an epic maneuver and stop the monster in its tracks; PCs usually dodge, parry, or run. Also, reactions aren't certain; [I]the GM must allow them[/I]. On one side, it stinks to be a wizard who must restart casting each time damage trickles in or a spell component fails. I don't remember Gandalf having trouble casting spells. And while Elden Ring bosses can be staggered, it's usually (always?) between attacks - not in the middle of one. So powers shouldn't be interruptible. On the other side, casting spells can be a tricky affair, and executing a special move requires specific movements. Shouldn't these be subject to disruption? There's a good bit of DRPG precedent, and even CRPG precedent, for the interruption of spells and powers. So do we really need interruption rules? Do they just slow a game down? Are they essential for keeping casters/villains in check? [/QUOTE]
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