Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should Modify Spell become a downtime activity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9136485" data-attributes="member: 58172"><p>Even that is tricky since Fire is the most resisted, so a less good attack. But Fire is among the most frequent encounters, so is an excellent defense.</p><p></p><p>Each spell needs to be considered on its own merits, then compare to the "desirability" of spells in the same slot.</p><p></p><p>For low level stuff. Hit points is the best measure. If your character only has 10 hit points, how many would you permanently give up in exchange for spell? The answers tend to be accurate, especially at the aggregate.</p><p></p><p>But high level stuff depends more on defacto damage output and precedents established by the spells at certain slot levels. It also helps to think about what kinds of things SHOULD be happening at each tier (1-4, 5-8, 9-12, 13-16, 17-20). For example, I prefer limited flight at tier 5-8, but at-will flight at 9-12 onward, tho some concepts make this clean separation tricky. Flight that requires spending the Action seems ok during tier 1-4.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9136485, member: 58172"] Even that is tricky since Fire is the most resisted, so a less good attack. But Fire is among the most frequent encounters, so is an excellent defense. Each spell needs to be considered on its own merits, then compare to the "desirability" of spells in the same slot. For low level stuff. Hit points is the best measure. If your character only has 10 hit points, how many would you permanently give up in exchange for spell? The answers tend to be accurate, especially at the aggregate. But high level stuff depends more on defacto damage output and precedents established by the spells at certain slot levels. It also helps to think about what kinds of things SHOULD be happening at each tier (1-4, 5-8, 9-12, 13-16, 17-20). For example, I prefer limited flight at tier 5-8, but at-will flight at 9-12 onward, tho some concepts make this clean separation tricky. Flight that requires spending the Action seems ok during tier 1-4. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should Modify Spell become a downtime activity?
Top