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General Tabletop Discussion
*Pathfinder & Starfinder
Should mods to hit be dropped from ability scores?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5937533" data-attributes="member: 11300"><p>Nothing for those who enjoy that style of game; most players enjoy playing effective characters. However, when the game almost assumes that you have your character's "primary" stat maxed out to the limit, it has gone a big step too far. It produces cookie-cutter and over-focused characters who are all about a single shtick. This can make the character very boring to play when you are talking about the three pillars of play, and the characters are all produced to dance around just one of those pillars. I would prefer a focus on having more rounded characters dancing around all three pillars.</p><p></p><p>I think the trick is making scores of 12 or greater more useful with diminishing returns. I have suggested before that each ability with a score of 13plus should get the character access to an "Ability Feat" that allows them to specialise in some way with that particular ability. Make having average or slightly above average more desirable leaving that big 18 as special rather than required. A low level character with a strength of 14 should be able to accomplish almost as much as the character with a strength of 18. A 14 should give you access to a whole bunch of things (be they feat related or whatever), and where an 18 becomes the gravy on top.</p><p></p><p>What further things are required I really don't know, particularly in the 5e paradigm where much of the design does not seem to be following this approach.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5937533, member: 11300"] Nothing for those who enjoy that style of game; most players enjoy playing effective characters. However, when the game almost assumes that you have your character's "primary" stat maxed out to the limit, it has gone a big step too far. It produces cookie-cutter and over-focused characters who are all about a single shtick. This can make the character very boring to play when you are talking about the three pillars of play, and the characters are all produced to dance around just one of those pillars. I would prefer a focus on having more rounded characters dancing around all three pillars. I think the trick is making scores of 12 or greater more useful with diminishing returns. I have suggested before that each ability with a score of 13plus should get the character access to an "Ability Feat" that allows them to specialise in some way with that particular ability. Make having average or slightly above average more desirable leaving that big 18 as special rather than required. A low level character with a strength of 14 should be able to accomplish almost as much as the character with a strength of 18. A 14 should give you access to a whole bunch of things (be they feat related or whatever), and where an 18 becomes the gravy on top. What further things are required I really don't know, particularly in the 5e paradigm where much of the design does not seem to be following this approach. Best Regards Herremann the Wise [/QUOTE]
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Should mods to hit be dropped from ability scores?
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