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Should Monsters use sneaky tactics in combat??
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<blockquote data-quote="Dausuul" data-source="post: 4575213" data-attributes="member: 58197"><p>My answer to that would be, "Take cover from the guy shooting at me, then put a couple rounds into the 'dead' body, so that when I break cover I don't have to worry about being shot in the back. If I'm without cover in the middle of a firefight, then I have more pressing matters to attend to than shooting <em>anybody</em>, dead or alive." But IANAS*, and in any case, modern combat with guns and no magic is very very different from D&D combat.</p><p></p><p>In D&D, it's tough and time-consuming to put down a guy who's up and fighting. It's quick and easy to finish off a guy who's down. And it's also quick and easy for the enemy cleric to turn the latter into the former.</p><p></p><p>So, as a monster, you have three tactical options:</p><p></p><p>1. Attack the enemy who's up and fighting, who will take a while to kill. Very soon there will be two enemies up and fighting, plus the healer.</p><p>2. Attack the healer, who will also take a while to kill. Very soon there will be two enemies up and fighting, plus the healer.</p><p>3. Attack the enemy who's down, who will die right away. Very soon there will be one enemy up and fighting, plus the healer.</p><p></p><p>Option 3 is the most sensible one, even from an in-game perspective. The only reason I don't do it more often is that it leads to excess PC mortality.</p><p></p><p>Besides, as other people have said - what's good for the goose is good for the gander. If I am not allowed to CDG fallen player characters because "it's metagaming," then PCs should not be allowed to CDG fallen monsters either.</p><p></p><p>[SIZE=-2]*I Am Not A Soldier.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4575213, member: 58197"] My answer to that would be, "Take cover from the guy shooting at me, then put a couple rounds into the 'dead' body, so that when I break cover I don't have to worry about being shot in the back. If I'm without cover in the middle of a firefight, then I have more pressing matters to attend to than shooting [I]anybody[/I], dead or alive." But IANAS*, and in any case, modern combat with guns and no magic is very very different from D&D combat. In D&D, it's tough and time-consuming to put down a guy who's up and fighting. It's quick and easy to finish off a guy who's down. And it's also quick and easy for the enemy cleric to turn the latter into the former. So, as a monster, you have three tactical options: 1. Attack the enemy who's up and fighting, who will take a while to kill. Very soon there will be two enemies up and fighting, plus the healer. 2. Attack the healer, who will also take a while to kill. Very soon there will be two enemies up and fighting, plus the healer. 3. Attack the enemy who's down, who will die right away. Very soon there will be one enemy up and fighting, plus the healer. Option 3 is the most sensible one, even from an in-game perspective. The only reason I don't do it more often is that it leads to excess PC mortality. Besides, as other people have said - what's good for the goose is good for the gander. If I am not allowed to CDG fallen player characters because "it's metagaming," then PCs should not be allowed to CDG fallen monsters either. [SIZE=-2]*I Am Not A Soldier.[/SIZE] [/QUOTE]
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