Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Should Monsters use sneaky tactics in combat??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kiznit" data-source="post: 4579464" data-attributes="member: 3994"><p>As a self-admitted rat bastard DM, I pride myself on making much of the game challenging for my players, and strongly believe in the importance of keeping them on their toes - Yes, I have <em>coup-de-grace</em>'d after sleep spells, in deference of going after PCs still up and about - I'm that evil. I've sprung surprise abilities and nasty tactics and ambushes on the players. I've hidden were-rat monks under the guise of "spellcasters" and done other sneaky tricks. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> </p><p></p><p>However, a good game carries with it a wide spectrum of variety, IMO. I would be a horrible DM if I did that <em>all the time</em>, and though I lay awake at night chuckling sometimes about how to make an innocent-looking troop of goblins actually a finely-toned whirling death machine, I've come to realize that sometimes you want to let the players run roughshod over a regular old troop of goblins. It's important to give players moments in a campaign where they are in complete control, or to put it another way, circumstances where they really truly feel like they are the biggest badasses in the room, because that can be just as exciting a feeling as defeating a deadly challenge by the skin of your teeth.</p><p></p><p>And similarly, when the PCs come up with a Really Clever Plan that will completely screw over your bad guys's carefully set trap, well, sometimes you should let them screw over your bad guys's trap, and make it clear how angry and surprised your bad guys are that they got one pulled over on them.</p><p></p><p>It makes it all the sweeter when you do the same thing to them later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="kiznit, post: 4579464, member: 3994"] As a self-admitted rat bastard DM, I pride myself on making much of the game challenging for my players, and strongly believe in the importance of keeping them on their toes - Yes, I have [I]coup-de-grace[/I]'d after sleep spells, in deference of going after PCs still up and about - I'm that evil. I've sprung surprise abilities and nasty tactics and ambushes on the players. I've hidden were-rat monks under the guise of "spellcasters" and done other sneaky tricks. :devil: However, a good game carries with it a wide spectrum of variety, IMO. I would be a horrible DM if I did that [i]all the time[/i], and though I lay awake at night chuckling sometimes about how to make an innocent-looking troop of goblins actually a finely-toned whirling death machine, I've come to realize that sometimes you want to let the players run roughshod over a regular old troop of goblins. It's important to give players moments in a campaign where they are in complete control, or to put it another way, circumstances where they really truly feel like they are the biggest badasses in the room, because that can be just as exciting a feeling as defeating a deadly challenge by the skin of your teeth. And similarly, when the PCs come up with a Really Clever Plan that will completely screw over your bad guys's carefully set trap, well, sometimes you should let them screw over your bad guys's trap, and make it clear how angry and surprised your bad guys are that they got one pulled over on them. It makes it all the sweeter when you do the same thing to them later. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should Monsters use sneaky tactics in combat??
Top