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General Tabletop Discussion
*TTRPGs General
Should multiclass spellcasters be fixed?
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<blockquote data-quote="bret" data-source="post: 970760" data-attributes="member: 713"><p>But they aren't a Jack of All Trades, and many times the spellcasting class is woefully underpowered against the class of challenges the character will face.</p><p></p><p>I've played multiclass Wiz/Rogue, concentrating on Rogue. Currently the character is Rogue6/Wiz3/GateCrasher3 (basically Rogue9/Wiz3 with some special abilities and less sneak attack).</p><p></p><p>The problem is that the wizard spells just don't have the duration/area/etc that you need at high levels. You would be better off getting magic items and wands for the spells you want than multiclassing. I'm not even looking for attack spells, just the utility spells to supplement the rogue abilities -- the character is mostly a rogue.</p><p></p><p>The thing is that they just aren't powerful enough to do much.</p><p></p><p>There are a few multiclass combinations that might work reasonably well, but I would have to try them. Cleric/Fighter vs. Paladin is probably a pretty even match. Not sure how Fighter/Druid would compare to the Ranger, but I believe the Ranger would be better. I'm pretty sure that Fighter/Sorcerer vs. Bard would go to the Bard and they are better 'Jack of All Trades' with the greater skill points that the Bard gets.</p><p></p><p>There are multiclass combinations that do work, but they tend to be *specialized*, not Jack of All Trades. Things like the Barbarian with a single level of Sorcerer for the True Strike spell and ability to use wands. I just don't find that 1:1 or 1:2 ratios of spellcaster levels work.</p><p></p><p>Compare that to the Fighter/Rogue, in either direction. There, I believe the multiclass character gets a power bump in flexibility and is capable of handling challenges of their own level.</p><p></p><p>BTW: I voted Yes, Other.</p><p></p><p>I would like the Multiclass spellcaster to be able to take on challenges of their own level. I don't think they need more spells, just better caster level for their spells so that they have enough range, duration, etc. to be useful against higher level opponents.</p></blockquote><p></p>
[QUOTE="bret, post: 970760, member: 713"] But they aren't a Jack of All Trades, and many times the spellcasting class is woefully underpowered against the class of challenges the character will face. I've played multiclass Wiz/Rogue, concentrating on Rogue. Currently the character is Rogue6/Wiz3/GateCrasher3 (basically Rogue9/Wiz3 with some special abilities and less sneak attack). The problem is that the wizard spells just don't have the duration/area/etc that you need at high levels. You would be better off getting magic items and wands for the spells you want than multiclassing. I'm not even looking for attack spells, just the utility spells to supplement the rogue abilities -- the character is mostly a rogue. The thing is that they just aren't powerful enough to do much. There are a few multiclass combinations that might work reasonably well, but I would have to try them. Cleric/Fighter vs. Paladin is probably a pretty even match. Not sure how Fighter/Druid would compare to the Ranger, but I believe the Ranger would be better. I'm pretty sure that Fighter/Sorcerer vs. Bard would go to the Bard and they are better 'Jack of All Trades' with the greater skill points that the Bard gets. There are multiclass combinations that do work, but they tend to be *specialized*, not Jack of All Trades. Things like the Barbarian with a single level of Sorcerer for the True Strike spell and ability to use wands. I just don't find that 1:1 or 1:2 ratios of spellcaster levels work. Compare that to the Fighter/Rogue, in either direction. There, I believe the multiclass character gets a power bump in flexibility and is capable of handling challenges of their own level. BTW: I voted Yes, Other. I would like the Multiclass spellcaster to be able to take on challenges of their own level. I don't think they need more spells, just better caster level for their spells so that they have enough range, duration, etc. to be useful against higher level opponents. [/QUOTE]
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Should multiclass spellcasters be fixed?
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