Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Should my group break up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RogueRonin" data-source="post: 1672937" data-attributes="member: 19228"><p>I was in a nearly identical situation about three years back. We had a really big group (10-12 players and 2 DMs) and things were getting too chaotic. We eventually decided that splitting up would be best, so the other DM and myself created a campaign in which the two groups worked independently towards roughly the same goal. We were lucky enough to have a large enough playing area to accommodate two separate groups at one time. The two groups crossed paths every once in a while, usually in role-playing situations rather than combat. It worked out pretty well for a while, but eventually the two groups went their separate ways. I still DM my half of the group to this day, and we are all still friends out of game. Your group seems perfectly suited to this because of the different playing styles. The only method we could think of to split our group was by the class that each player was running at the time, so we didn’t end up with three rogues and a bard or something. At any rate, I hope whatever you guys decide to do turns out well. The breaking up of a group isn’t the end of the world.</p></blockquote><p></p>
[QUOTE="RogueRonin, post: 1672937, member: 19228"] I was in a nearly identical situation about three years back. We had a really big group (10-12 players and 2 DMs) and things were getting too chaotic. We eventually decided that splitting up would be best, so the other DM and myself created a campaign in which the two groups worked independently towards roughly the same goal. We were lucky enough to have a large enough playing area to accommodate two separate groups at one time. The two groups crossed paths every once in a while, usually in role-playing situations rather than combat. It worked out pretty well for a while, but eventually the two groups went their separate ways. I still DM my half of the group to this day, and we are all still friends out of game. Your group seems perfectly suited to this because of the different playing styles. The only method we could think of to split our group was by the class that each player was running at the time, so we didn’t end up with three rogues and a bard or something. At any rate, I hope whatever you guys decide to do turns out well. The breaking up of a group isn’t the end of the world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should my group break up?
Top