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General Tabletop Discussion
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Should Next have been something completely new and made from scratch?
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<blockquote data-quote="Mistwell" data-source="post: 6222129" data-attributes="member: 2525"><p>Lots and lots of people like it.</p><p></p><p>You not liking it, doesn't equate with it being a bad idea. If the game is a success, then it was a good idea. If it's a failure, then it was a bad idea. You can hate the game, and it can still be a good idea and a success. You can love the game, and it can still be a bad idea and a failure. The game isn't dependent on any one person liking it or disliking it. </p><p></p><p>Right now, they've run multiple levels of surveys and tests to determine if the game is likely to be a good idea and a success. And those surveys and tests are all saying it will be a good idea and a success. Now maybe they will have been wrong, but I think it's fair to assume that their surveys and tests are more likely to accurately represent the world of D&D players than the personal experiences of any one person.</p><p></p><p>And, if any one person is representative of the world of D&D more than others, I think the odds are it would be one of the paid consultants they are using, and not someone simply posting to an internet message board. It's not impossible that it's the later, I'd just bet it's the former.</p><p></p><p>My point is - maybe you will end up not liking 5e because of damage on a miss (if it even makes it into the final game), but the game will still end up being a good idea and a success. And that's OK. You don't have to like it. There are lots of choices for you, and I am sure you will find something you will like.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6222129, member: 2525"] Lots and lots of people like it. You not liking it, doesn't equate with it being a bad idea. If the game is a success, then it was a good idea. If it's a failure, then it was a bad idea. You can hate the game, and it can still be a good idea and a success. You can love the game, and it can still be a bad idea and a failure. The game isn't dependent on any one person liking it or disliking it. Right now, they've run multiple levels of surveys and tests to determine if the game is likely to be a good idea and a success. And those surveys and tests are all saying it will be a good idea and a success. Now maybe they will have been wrong, but I think it's fair to assume that their surveys and tests are more likely to accurately represent the world of D&D players than the personal experiences of any one person. And, if any one person is representative of the world of D&D more than others, I think the odds are it would be one of the paid consultants they are using, and not someone simply posting to an internet message board. It's not impossible that it's the later, I'd just bet it's the former. My point is - maybe you will end up not liking 5e because of damage on a miss (if it even makes it into the final game), but the game will still end up being a good idea and a success. And that's OK. You don't have to like it. There are lots of choices for you, and I am sure you will find something you will like. [/QUOTE]
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Should Next have been something completely new and made from scratch?
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