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Should Next have been something completely new and made from scratch?
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<blockquote data-quote="Bluenose" data-source="post: 6223006" data-attributes="member: 49017"><p>Those are two of the more obvious ones. For inntance, a 2e Fighter's worst saving throw improves by 11 points from 1st to 17th level, and that improvement isn't offset by many saves at increased difficulty; a 3e Fighter's best save improves by 10 points from 1st to 20th, and that is against DCs which increase dramatically. Is it any wonder their ability to resist spells is lower?</p><p></p><p>Less obviously, the consistency that was applied to how stats work is one factor that led to a huge inflation in hit points for both PCs and opponents. Now this is partly compensated for by increased damage dice and by critical hits, and very largely reversed by the Power Attack feat. Unfortunately the result of using that last is to create a situation where anything is a one round kill with hit points largely irrelevant, and the only reliable protection against attacks is having magic available to stop those attacks landing at all. Armour and hit points are much less relevant and it's highly unlikely that a mid-high level Fighter will survive several rounds in combat with a dragon of similar power; in part because it's much more likely that the dragon won't survive that long anyway, it's saving throws being compromised compared to earlier editions, and it's own hit points and armour not being particularly helpful to it's survival. </p><p></p><p>Of course the answer to theses changes is found in the form of magic items, at least according to some of the people who defend 3e against charges of not being like earlier editions. Compare the gear that equips 3e pre-generated characters with those from A/B D&D, and the inflation on both number of items and size of bonus is very noticeable. And highly undesirable if your twenty year old homebrew campaign setting is one where magic items are supposed to be rare. </p><p></p><p></p><p></p><p>Somehow I think that's what the phrase "D&D in name only" was coined for. As long as the names seem right, who cares about the play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Bluenose, post: 6223006, member: 49017"] Those are two of the more obvious ones. For inntance, a 2e Fighter's worst saving throw improves by 11 points from 1st to 17th level, and that improvement isn't offset by many saves at increased difficulty; a 3e Fighter's best save improves by 10 points from 1st to 20th, and that is against DCs which increase dramatically. Is it any wonder their ability to resist spells is lower? Less obviously, the consistency that was applied to how stats work is one factor that led to a huge inflation in hit points for both PCs and opponents. Now this is partly compensated for by increased damage dice and by critical hits, and very largely reversed by the Power Attack feat. Unfortunately the result of using that last is to create a situation where anything is a one round kill with hit points largely irrelevant, and the only reliable protection against attacks is having magic available to stop those attacks landing at all. Armour and hit points are much less relevant and it's highly unlikely that a mid-high level Fighter will survive several rounds in combat with a dragon of similar power; in part because it's much more likely that the dragon won't survive that long anyway, it's saving throws being compromised compared to earlier editions, and it's own hit points and armour not being particularly helpful to it's survival. Of course the answer to theses changes is found in the form of magic items, at least according to some of the people who defend 3e against charges of not being like earlier editions. Compare the gear that equips 3e pre-generated characters with those from A/B D&D, and the inflation on both number of items and size of bonus is very noticeable. And highly undesirable if your twenty year old homebrew campaign setting is one where magic items are supposed to be rare. Somehow I think that's what the phrase "D&D in name only" was coined for. As long as the names seem right, who cares about the play. :mad: [/QUOTE]
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