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General Tabletop Discussion
*Dungeons & Dragons
Should Next have been something completely new and made from scratch?
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<blockquote data-quote="Dausuul" data-source="post: 6226458" data-attributes="member: 58197"><p>Short answer: No.</p><p></p><p>Longer answer: Hell no.</p><p></p><p>Answer with explanation: Dungeons and Dragons is an established franchise. A franchise is a deal between the publisher and the fans. The publisher gets guaranteed sales; the fans get to know what they're signing up for when they lay down their money. New offerings in the franchise should be iterations on the old, polishing and improving and refining. If you make a completely new game and sell it under the name of the old, the fans are going to be justifiably angry when they discover that you broke the deal. Not only did you sell them something that wasn't what they signed up for, you also took away support for "their game," and insulted that game by implying it was no good and unsalvageable.</p><p></p><p>Now, it's conceivable that you could produce something that was <em>so much better</em> than the old game that most of the fans swallow their anger, make the switch, and become happy fans of the new game. But it's very hard to do that, because different people want different things out of a game. Much more likely, you split the fanbase, get some, and drive away the rest. That was what 4E did.</p><p></p><p>If you're going to make a new game, give it a new name and make it a new thing. 5E is in the unfortunate position of coming after an edition that <em>already</em> "broke the deal," so it can either double down on the new version or try to reconcile with fans of the old. Publishers in this position usually end up taking the latter course, while picking out the most popular elements from the new version. That seems to be what WotC is doing. But breaking the deal a second time would be suicide.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6226458, member: 58197"] Short answer: No. Longer answer: Hell no. Answer with explanation: Dungeons and Dragons is an established franchise. A franchise is a deal between the publisher and the fans. The publisher gets guaranteed sales; the fans get to know what they're signing up for when they lay down their money. New offerings in the franchise should be iterations on the old, polishing and improving and refining. If you make a completely new game and sell it under the name of the old, the fans are going to be justifiably angry when they discover that you broke the deal. Not only did you sell them something that wasn't what they signed up for, you also took away support for "their game," and insulted that game by implying it was no good and unsalvageable. Now, it's conceivable that you could produce something that was [I]so much better[/I] than the old game that most of the fans swallow their anger, make the switch, and become happy fans of the new game. But it's very hard to do that, because different people want different things out of a game. Much more likely, you split the fanbase, get some, and drive away the rest. That was what 4E did. If you're going to make a new game, give it a new name and make it a new thing. 5E is in the unfortunate position of coming after an edition that [I]already[/I] "broke the deal," so it can either double down on the new version or try to reconcile with fans of the old. Publishers in this position usually end up taking the latter course, while picking out the most popular elements from the new version. That seems to be what WotC is doing. But breaking the deal a second time would be suicide. [/QUOTE]
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Should Next have been something completely new and made from scratch?
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