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General Tabletop Discussion
*Dungeons & Dragons
Should Next reintroduce new initiative rolls every round?
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<blockquote data-quote="Quickleaf" data-source="post: 6262696" data-attributes="member: 20323"><p>I actually think default initiative should be simultaneous, actions should be declared at the start of each combat round as a group, and initiative is not rolled unless its necessary to figure out who goes first (and then it's an opposed check...or auto-win if you're readying). A creature's turn simply becomes "whenever that creature acts." Obviously, this would mean damage gets resolved after all actions are taken...with readying being an exception.</p><p></p><p>Why I like this?</p><p></p><p>It gets the players talking and strategizing creatively about how to approach the battle.</p><p></p><p>It does away with one sided alpha striking victories due to lucky rolls. If you want to alpha strike now, you need to strategize and get surprise, you can't rely on having a high initiative check.</p><p></p><p>It does away with tracking initiative.</p><p></p><p>It still allows for readying actions and opportunity actions, but it does away with the need for held actions since players can coordinate among themselves freely without constraints of initiative order.</p><p></p><p>It allow for...the enemy cleaves you with its axe knocking you prone, but as you fall back it is impaled on your sword.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6262696, member: 20323"] I actually think default initiative should be simultaneous, actions should be declared at the start of each combat round as a group, and initiative is not rolled unless its necessary to figure out who goes first (and then it's an opposed check...or auto-win if you're readying). A creature's turn simply becomes "whenever that creature acts." Obviously, this would mean damage gets resolved after all actions are taken...with readying being an exception. Why I like this? It gets the players talking and strategizing creatively about how to approach the battle. It does away with one sided alpha striking victories due to lucky rolls. If you want to alpha strike now, you need to strategize and get surprise, you can't rely on having a high initiative check. It does away with tracking initiative. It still allows for readying actions and opportunity actions, but it does away with the need for held actions since players can coordinate among themselves freely without constraints of initiative order. It allow for...the enemy cleaves you with its axe knocking you prone, but as you fall back it is impaled on your sword. [/QUOTE]
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Community
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Should Next reintroduce new initiative rolls every round?
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