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General Tabletop Discussion
*Dungeons & Dragons
Should non-fighters get maneuvers and expertise dice?
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<blockquote data-quote="fjw70" data-source="post: 6052054" data-attributes="member: 80924"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">For me the paladin is a fighter subclass that can do things such as lay on hands to heal, detect evil, has a permanent protection from evil radius around him, can call a special warhorse to serve him, and at higher level can cast a few cleric spells. Basically the 1e Paladin.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Now how to handle him in 5e? I still see him as basically a fighter with some divine powers. Maybe he can have expertise dice like the fighter and use them to power his divine abilities. To balance it with the fighter he wouldn’t get the special fighter-only thing that they are working on. The lay on hands can be a daily power. Maybe he would use expertise dice to maintain a protection from evil radius around him. Just some thoughts.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Maybe the Paladin could be a specialty and the paladin stuff could be gained through the feats. So a classic-like Paladin would be a fighter with a Paladin specialty (I still like the word theme better). Hmm, the more I think about it this may be the way to go.</span></span></span></p></blockquote><p></p>
[QUOTE="fjw70, post: 6052054, member: 80924"] [FONT=Calibri][SIZE=3][COLOR=white]For me the paladin is a fighter subclass that can do things such as lay on hands to heal, detect evil, has a permanent protection from evil radius around him, can call a special warhorse to serve him, and at higher level can cast a few cleric spells. Basically the 1e Paladin.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Now how to handle him in 5e? I still see him as basically a fighter with some divine powers. Maybe he can have expertise dice like the fighter and use them to power his divine abilities. To balance it with the fighter he wouldn’t get the special fighter-only thing that they are working on. The lay on hands can be a daily power. Maybe he would use expertise dice to maintain a protection from evil radius around him. Just some thoughts.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Maybe the Paladin could be a specialty and the paladin stuff could be gained through the feats. So a classic-like Paladin would be a fighter with a Paladin specialty (I still like the word theme better). Hmm, the more I think about it this may be the way to go.[/COLOR][/SIZE][/FONT] [COLOR=white] [/COLOR] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should non-fighters get maneuvers and expertise dice?
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