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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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<blockquote data-quote="Lanefan" data-source="post: 9145102" data-attributes="member: 29398"><p>Maybe Bob isn't a 1st-level Fighter. As the constable of a tiny fishing village he could easily just be a commoner; or a commoner who's had a bit of training in grappling and with a billyclub but that's it.</p><p></p><p>This points to - and is an example of - another gap in the rules I've been poking at recently: commoners who have a few quasi-class-like abilities but nowhere near enough to be fully a member of that class. </p><p></p><p>Take for example the hunters in a hunter-gatherer society: they'll all have some tracking and outdoors skills but none of them are actual Rangers. How can that be mechanically reflected in a manner consistent with the game's class-based structure?</p><p></p><p>Ditto Bob the Constable here. He's not a Fighter per se, yet through long practice knows a bit about the few elements of combat reqired for his job; probably well enough that he can at least do those as if a 1st Fighter. The game doesn't allow for guys like him in the rules, and IMO it should somehow.</p><p></p><p>I'm the other way around: if you're a priest, that by default means you <strong>are</strong> a Cleric; as one of the key things that defines a priest from an acolyte or lay person is the divinely-granted ability to cast spells.</p><p></p><p>That said, just because you're a Cleric doesn't mean you have to adventure, and many don't. Stay-at-home temple Clerics can still gain xp, though extremely slowly by adventuring standards, through doing good works, tending to their followers, making appropriate sacrifices, and so forth.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9145102, member: 29398"] Maybe Bob isn't a 1st-level Fighter. As the constable of a tiny fishing village he could easily just be a commoner; or a commoner who's had a bit of training in grappling and with a billyclub but that's it. This points to - and is an example of - another gap in the rules I've been poking at recently: commoners who have a few quasi-class-like abilities but nowhere near enough to be fully a member of that class. Take for example the hunters in a hunter-gatherer society: they'll all have some tracking and outdoors skills but none of them are actual Rangers. How can that be mechanically reflected in a manner consistent with the game's class-based structure? Ditto Bob the Constable here. He's not a Fighter per se, yet through long practice knows a bit about the few elements of combat reqired for his job; probably well enough that he can at least do those as if a 1st Fighter. The game doesn't allow for guys like him in the rules, and IMO it should somehow. I'm the other way around: if you're a priest, that by default means you [B]are[/B] a Cleric; as one of the key things that defines a priest from an acolyte or lay person is the divinely-granted ability to cast spells. That said, just because you're a Cleric doesn't mean you have to adventure, and many don't. Stay-at-home temple Clerics can still gain xp, though extremely slowly by adventuring standards, through doing good works, tending to their followers, making appropriate sacrifices, and so forth. [/QUOTE]
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General Tabletop Discussion
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Should NPCs be built using the same rules as PCs?
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