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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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<blockquote data-quote="Mort" data-source="post: 9145186" data-attributes="member: 762"><p>While I agree with the overall point (That there should certainly be NPCs that FAR outpace the party and making assumptions is often dangerous) - at a certain point, the party fighter absolutely SHOULD assume that he could wup the "normal" town constable. Fighters need to become "world beaters" too!</p><p></p><p> Now could there be a situation where the town constable is not "normal?" Absolutely! Say the group stumbles upon a town where a high level fighter has retired and decided to become the constable because he was bored. That could lead to a fun (and awkward) situation. But it certainly shouldn't be the norm once the group reaches high level.</p><p></p><p>I've always hated the treadmill approach to adventures, where no matter how powerful the group becomes, they always seem to be the least powerful people they deal with because the power level keeps moving past them. Let the group enjoy the fact that they're the big boys on the block - there are plenty of ways to challenge them from there!</p></blockquote><p></p>
[QUOTE="Mort, post: 9145186, member: 762"] While I agree with the overall point (That there should certainly be NPCs that FAR outpace the party and making assumptions is often dangerous) - at a certain point, the party fighter absolutely SHOULD assume that he could wup the "normal" town constable. Fighters need to become "world beaters" too! Now could there be a situation where the town constable is not "normal?" Absolutely! Say the group stumbles upon a town where a high level fighter has retired and decided to become the constable because he was bored. That could lead to a fun (and awkward) situation. But it certainly shouldn't be the norm once the group reaches high level. I've always hated the treadmill approach to adventures, where no matter how powerful the group becomes, they always seem to be the least powerful people they deal with because the power level keeps moving past them. Let the group enjoy the fact that they're the big boys on the block - there are plenty of ways to challenge them from there! [/QUOTE]
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General Tabletop Discussion
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Should NPCs be built using the same rules as PCs?
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