Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 9145529" data-attributes="member: 53980"><p>I'm sorry, but from a world building perspective, that doesn't make sense to me. If I want to make a man who's trained 20 years with the halberd but has never laid eyes on plate mail, I need to give him proficiency in plate mail (even if he's never even seen a suit of plate)? Or make him a barbarian or monk, with all the additional things those entail (rage/ki)?</p><p></p><p>Fairness exists in the CR guidelines. If I make the constable a CR 10 NPC, then I know he's not a fair encounter for a level 1 party. Whether he's a high level fighter or a custom NPC doesn't enter into the fairness equation, IMO. Am I suddenly required to let the PCs play a fire breathing lizard before I'm allowed to have them face a dragon?</p><p></p><p>FWIW, IMCs, if it makes sense that a PC could learn something, they technically can. The fighter PC could potentially convince the constable to train him. It would likely take years, where the fighter devotes himself to training with the halberd and not adventuring, and there's no guarantee that the campaign wouldn't end before that happens (and I'm always transparent on those points) but it is an option.</p><p></p><p>Another good example that was mentioned in this thread was priests. If I want to make a spellcasting priest, I need to give them weapon and armor proficiencies, even if the priest has never had a day of such training in their lives? That doesn't make sense to me.</p><p></p><p>If you really think it's unfair, there's nothing stopping you from making NPC classes for every type of NPC, like a single-weapon-master for the constable or a cloistered-cleric for the priest, and allow players take those classes (despite the fact that they'd largely be trap options that are overall worse than the existing classes). To me, that seems like a huge waste of time that I could otherwise invest into other elements of my campaigns. I prefer bespoke NPCs as the default.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9145529, member: 53980"] I'm sorry, but from a world building perspective, that doesn't make sense to me. If I want to make a man who's trained 20 years with the halberd but has never laid eyes on plate mail, I need to give him proficiency in plate mail (even if he's never even seen a suit of plate)? Or make him a barbarian or monk, with all the additional things those entail (rage/ki)? Fairness exists in the CR guidelines. If I make the constable a CR 10 NPC, then I know he's not a fair encounter for a level 1 party. Whether he's a high level fighter or a custom NPC doesn't enter into the fairness equation, IMO. Am I suddenly required to let the PCs play a fire breathing lizard before I'm allowed to have them face a dragon? FWIW, IMCs, if it makes sense that a PC could learn something, they technically can. The fighter PC could potentially convince the constable to train him. It would likely take years, where the fighter devotes himself to training with the halberd and not adventuring, and there's no guarantee that the campaign wouldn't end before that happens (and I'm always transparent on those points) but it is an option. Another good example that was mentioned in this thread was priests. If I want to make a spellcasting priest, I need to give them weapon and armor proficiencies, even if the priest has never had a day of such training in their lives? That doesn't make sense to me. If you really think it's unfair, there's nothing stopping you from making NPC classes for every type of NPC, like a single-weapon-master for the constable or a cloistered-cleric for the priest, and allow players take those classes (despite the fact that they'd largely be trap options that are overall worse than the existing classes). To me, that seems like a huge waste of time that I could otherwise invest into other elements of my campaigns. I prefer bespoke NPCs as the default. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
Top