Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 9145719" data-attributes="member: 8461"><p>There are several other point-buy character-generation systems for D&D out there (though admittedly it depends on what edition you're talking about). I've long been enamored of <a href="https://www.drivethrurpg.com/product/51255/Eclipse-The-Codex-Persona-Shareware?affiliate_id=820" target="_blank"><em>Eclipse: The Codex Persona</em></a> (affiliate link) for 3.5 and other d20 System-based games, because it not only offers an expansive point-buy catalogue of abilities, but because it also has guidelines on how to alter those abilities, introducing either a minor or major weakness/limitation/drawback to a given ability in exchange for either a price-break or a corresponding increase to another aspect of what that ability can do. The result is that you can make almost any sort of character, from <a href="https://ruscumag.wordpress.com/2010/09/11/sauron-and-marty-identities-of-the-manifold/" target="_blank">The Dark Lord Sauron</a> to My Little Pony's <a href="https://ruscumag.wordpress.com/2015/07/12/ponies-of-the-eclipse-rainbow-dash/" target="_blank">Rainbow Dash</a>.</p><p></p><p>Having said that, there's a salient aspect to point-buy character-generation (or at least, the aforementioned method of it) that I think often goes overlooked when it's discussed in the context of D&D. All too often, I see a mindset of "how I build my character is my exclusive prerogative, which neither the GM nor the other players can infringe on," and while I understand that point of view, when you have such a flexible method of building characters, there needs to be a greater awareness of how they fit into both the campaign that the GM has designed, and how well they mix with the group's overall cohesion.</p><p></p><p>Obviously, that's the case for any group's Session 0, but in this case there's special attention called to the fact that the guidelines for altering listed abilities are just that: guidelines. Whether a particular weakness to a power is appropriate (or even possible, within the context of the setting), and how much of a corresponding gain it's worth, <em>have</em> to be run by the GM and receive their approval. For that matter, the GM may have a blanket disallow of certain abilities altogether. Having such a low-constraints system means that the restraints are offloaded onto both yourself and the other players, not that you're free to do whatever you want without oversight or consequences. Approaching this kind of system with a "if it's in the book, it's allowable for me to use, and no one gets to say boo" is just asking for trouble.</p><p></p><p>But presuming that everyone is acting in good faith, and has no trouble designing things that are interesting character concepts rather than power-gaming the system, then it can allow for a lot of fun ideas that standard class-level character progressions would have a much harder time with.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9145719, member: 8461"] There are several other point-buy character-generation systems for D&D out there (though admittedly it depends on what edition you're talking about). I've long been enamored of [url=https://www.drivethrurpg.com/product/51255/Eclipse-The-Codex-Persona-Shareware?affiliate_id=820][i]Eclipse: The Codex Persona[/i][/url] (affiliate link) for 3.5 and other d20 System-based games, because it not only offers an expansive point-buy catalogue of abilities, but because it also has guidelines on how to alter those abilities, introducing either a minor or major weakness/limitation/drawback to a given ability in exchange for either a price-break or a corresponding increase to another aspect of what that ability can do. The result is that you can make almost any sort of character, from [url=https://ruscumag.wordpress.com/2010/09/11/sauron-and-marty-identities-of-the-manifold/]The Dark Lord Sauron[/url] to My Little Pony's [url=https://ruscumag.wordpress.com/2015/07/12/ponies-of-the-eclipse-rainbow-dash/]Rainbow Dash[/url]. Having said that, there's a salient aspect to point-buy character-generation (or at least, the aforementioned method of it) that I think often goes overlooked when it's discussed in the context of D&D. All too often, I see a mindset of "how I build my character is my exclusive prerogative, which neither the GM nor the other players can infringe on," and while I understand that point of view, when you have such a flexible method of building characters, there needs to be a greater awareness of how they fit into both the campaign that the GM has designed, and how well they mix with the group's overall cohesion. Obviously, that's the case for any group's Session 0, but in this case there's special attention called to the fact that the guidelines for altering listed abilities are just that: guidelines. Whether a particular weakness to a power is appropriate (or even possible, within the context of the setting), and how much of a corresponding gain it's worth, [i]have[/i] to be run by the GM and receive their approval. For that matter, the GM may have a blanket disallow of certain abilities altogether. Having such a low-constraints system means that the restraints are offloaded onto both yourself and the other players, not that you're free to do whatever you want without oversight or consequences. Approaching this kind of system with a "if it's in the book, it's allowable for me to use, and no one gets to say boo" is just asking for trouble. But presuming that everyone is acting in good faith, and has no trouble designing things that are interesting character concepts rather than power-gaming the system, then it can allow for a lot of fun ideas that standard class-level character progressions would have a much harder time with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
Top