Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 9145756" data-attributes="member: 2629"><p>The answer depends upon your lore. Why do PCs advance as they do, and should that reason apply to beings other than the PCs?</p><p></p><p>In my lore there is a condition called God Touched. It allows a being to advance as PCs do through character levels, it gives them access to death saves rather than the basic death rules I apply (which are that you continue to add to negative hp, you die when your negative hp equals you hit dice plus your con bonus), and they can gain insiration. All PCs have it, and about 1 in 1000 others have it. Without it, it would take 60 years of study to achieve 5th level as a wizard, and 200 years to get to 7th. Mastering 5th level spells as a 9th level caster would be something only extremely old dwarves and elves could manage - unless they're God touched. </p><p></p><p>In general, I use abbreviated class mechanics when I build an NPC that is God Touched. I don't worry about the fine details, but I use the D&DBeyond characetr builder to create them. When building non-God touched, I usually just use a basic stat block and then modify it to fit my needs. </p><p></p><p>This is the general approach I've used for 30+ years. It works very well in my homebrew campaign.</p><p></p><p>For other DMs that have run games for me, they treat PC mechanics as a unique thing for that PC. There are not a bunch of 'rogues' running around. Instead, when we encounter a thieves guild, there will be a bunch of nondescript PCs and the leaders will have a bespoke group of abilities. You won't see an army that all has sneak attack, but you might encounter a group with a bunch of thugs and leaders that are good at quietly knocking you unconcious or using magic to hide that there is an attack/theft going on. That has also worked real well.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9145756, member: 2629"] The answer depends upon your lore. Why do PCs advance as they do, and should that reason apply to beings other than the PCs? In my lore there is a condition called God Touched. It allows a being to advance as PCs do through character levels, it gives them access to death saves rather than the basic death rules I apply (which are that you continue to add to negative hp, you die when your negative hp equals you hit dice plus your con bonus), and they can gain insiration. All PCs have it, and about 1 in 1000 others have it. Without it, it would take 60 years of study to achieve 5th level as a wizard, and 200 years to get to 7th. Mastering 5th level spells as a 9th level caster would be something only extremely old dwarves and elves could manage - unless they're God touched. In general, I use abbreviated class mechanics when I build an NPC that is God Touched. I don't worry about the fine details, but I use the D&DBeyond characetr builder to create them. When building non-God touched, I usually just use a basic stat block and then modify it to fit my needs. This is the general approach I've used for 30+ years. It works very well in my homebrew campaign. For other DMs that have run games for me, they treat PC mechanics as a unique thing for that PC. There are not a bunch of 'rogues' running around. Instead, when we encounter a thieves guild, there will be a bunch of nondescript PCs and the leaders will have a bespoke group of abilities. You won't see an army that all has sneak attack, but you might encounter a group with a bunch of thugs and leaders that are good at quietly knocking you unconcious or using magic to hide that there is an attack/theft going on. That has also worked real well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
Top