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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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<blockquote data-quote="Lanefan" data-source="post: 9147075" data-attributes="member: 29398"><p>That makes sense.</p><p></p><p>Exactly. I never said (or never meant to say) that a stay-at-home class was intended to be PC-playable. I mean, if someone really wanted to play one as a PC I'd allow it, but I'd give clear warning they'd be setting themselves up for a miserable time after which if a miserable time ensued I'd have no sympathy.</p><p></p><p>My point was that the game gives no mechanics for DMs to construct stay-at-home classes or characters (e.g. the 16th-level NPC temple Cleric who just cast <em>Resurrection</em> on your companion) and yet the game (in all editions) always seems to assume - or in some cases outright say - they exist and didn't necessarily gain all those levels through adventuring.</p><p></p><p>3e had the right idea but, as with many things it did, went completely overboard with it. That said, the point of those NPC classes was that they were very stripped down, mostly to make them so sub-optimal that nobody would want to play one.</p><p></p><p>(a far easier fix is to simply have it that stay-at-home classes don't and can't gain xp from either combat or risk-taking but instead have to (very slowly) gain them some other way)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9147075, member: 29398"] That makes sense. Exactly. I never said (or never meant to say) that a stay-at-home class was intended to be PC-playable. I mean, if someone really wanted to play one as a PC I'd allow it, but I'd give clear warning they'd be setting themselves up for a miserable time after which if a miserable time ensued I'd have no sympathy. My point was that the game gives no mechanics for DMs to construct stay-at-home classes or characters (e.g. the 16th-level NPC temple Cleric who just cast [I]Resurrection[/I] on your companion) and yet the game (in all editions) always seems to assume - or in some cases outright say - they exist and didn't necessarily gain all those levels through adventuring. 3e had the right idea but, as with many things it did, went completely overboard with it. That said, the point of those NPC classes was that they were very stripped down, mostly to make them so sub-optimal that nobody would want to play one. (a far easier fix is to simply have it that stay-at-home classes don't and can't gain xp from either combat or risk-taking but instead have to (very slowly) gain them some other way) [/QUOTE]
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Should NPCs be built using the same rules as PCs?
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