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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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<blockquote data-quote="TwoSix" data-source="post: 9147519" data-attributes="member: 205"><p>I mean, most of my NPCs that use spells generally use spells from the official rules or slightly tweaked variations.</p><p></p><p>But even if they do use more specific spells, very very few of my NPCs use anything analogous to <em>wizardly</em> magic, where the spell would actually be retrievable by reading their looted spellbook. No one expects to be able to discover the techniques by someone with sorcerous talent, or someone bound to an extraplanar creature.</p><p></p><p>The fact that my players virtually never play wizards (I've had a total of one wizard in the past 10 years, and that was a replacement character that lasted about 4 sessions) means that the lack of spellbook loot isn't an issue. If I did have a wizard in the party, I'd probably make spellbook magic slightly more common.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9147519, member: 205"] I mean, most of my NPCs that use spells generally use spells from the official rules or slightly tweaked variations. But even if they do use more specific spells, very very few of my NPCs use anything analogous to [i]wizardly[/i] magic, where the spell would actually be retrievable by reading their looted spellbook. No one expects to be able to discover the techniques by someone with sorcerous talent, or someone bound to an extraplanar creature. The fact that my players virtually never play wizards (I've had a total of one wizard in the past 10 years, and that was a replacement character that lasted about 4 sessions) means that the lack of spellbook loot isn't an issue. If I did have a wizard in the party, I'd probably make spellbook magic slightly more common. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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