Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9148122" data-attributes="member: 6684958"><p>Again, this is a bit pointless.</p><p></p><p>It only works if your playing a very limited game with a small rule book. Then you can but that small rulebook on a pedestal in the middle of the table and say "all NPCs are made as per the rules on page 11". And that is great for some games.</p><p></p><p>Other games though, not only have more rules and content, but also the DM can make stuff up on a whim. There are no time traveling Were elephants in the "offical rules", but a DM can still add them and give them a "time travel trunk" special ability.</p><p></p><p>It's pointless to stat out a lot of NPCs. Like the DM just needs a Seer NPC to cast "legend lore''. The DM can just say the NPC has that ability....or, if the players demand it, make the NPC a 12th level cleric. Ok....so the players do a happy dance as they forced the DM tp make the NPC a 12th level cleric. But it does not mater as all that NPC will ever do in the game is cast legend lore once.</p><p></p><p>It does depend on the game. </p><p></p><p>Though we are really only talking about two types of NPCs: The Story NPCs and the Combat NPCs.</p><p></p><p>A story NPC has an ability as part of the story. The seer can see the future. The guard can see invisibility. The elven princess can polymorh into any animal. Some thing like that.</p><p></p><p>And the bad, exploitive player will say "I demand my character can polymorph at will into any animal just like the NPC elf princess!" as part of their exploit to ruin the game. </p><p></p><p>And the Combat NPC just has an ability for combat. The Fire Goblins can each shoot out balls of fire at will. And again, the bad, exploitive player will want to use and exploit that.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9148122, member: 6684958"] Again, this is a bit pointless. It only works if your playing a very limited game with a small rule book. Then you can but that small rulebook on a pedestal in the middle of the table and say "all NPCs are made as per the rules on page 11". And that is great for some games. Other games though, not only have more rules and content, but also the DM can make stuff up on a whim. There are no time traveling Were elephants in the "offical rules", but a DM can still add them and give them a "time travel trunk" special ability. It's pointless to stat out a lot of NPCs. Like the DM just needs a Seer NPC to cast "legend lore''. The DM can just say the NPC has that ability....or, if the players demand it, make the NPC a 12th level cleric. Ok....so the players do a happy dance as they forced the DM tp make the NPC a 12th level cleric. But it does not mater as all that NPC will ever do in the game is cast legend lore once. It does depend on the game. Though we are really only talking about two types of NPCs: The Story NPCs and the Combat NPCs. A story NPC has an ability as part of the story. The seer can see the future. The guard can see invisibility. The elven princess can polymorh into any animal. Some thing like that. And the bad, exploitive player will say "I demand my character can polymorph at will into any animal just like the NPC elf princess!" as part of their exploit to ruin the game. And the Combat NPC just has an ability for combat. The Fire Goblins can each shoot out balls of fire at will. And again, the bad, exploitive player will want to use and exploit that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
Top