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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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<blockquote data-quote="TwoSix" data-source="post: 9148239" data-attributes="member: 205"><p>I mean, I don't think we disagree on that point; I just don't see why it's a necessity for the players to be able to extrapolate from the character building rules into what would be present in the setting.</p><p></p><p>All of the NPCs in my setting have the 6 abilities, they all exist within (generally) within the normal parameters of the 3-18 paradigm. They all have proficiencies, they all have attack bonus and defenses and stat checks within what one would expect for their "level". Nothing prevents them from engaging within ad-hoc situations.</p><p></p><p>The PCs just can't assume that because the acolyte at the temple can cast <em>guardian of faith</em>, they also have 4 1st, 3 2nd, and 3 3rd level slots, from which they will be able to choose from a menu of roughly between 13-18 other divine spells. Because "cleric" is just a piece of game jargon in my games, not something used within the fictional space.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9148239, member: 205"] I mean, I don't think we disagree on that point; I just don't see why it's a necessity for the players to be able to extrapolate from the character building rules into what would be present in the setting. All of the NPCs in my setting have the 6 abilities, they all exist within (generally) within the normal parameters of the 3-18 paradigm. They all have proficiencies, they all have attack bonus and defenses and stat checks within what one would expect for their "level". Nothing prevents them from engaging within ad-hoc situations. The PCs just can't assume that because the acolyte at the temple can cast [i]guardian of faith[/i], they also have 4 1st, 3 2nd, and 3 3rd level slots, from which they will be able to choose from a menu of roughly between 13-18 other divine spells. Because "cleric" is just a piece of game jargon in my games, not something used within the fictional space. [/QUOTE]
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Should NPCs be built using the same rules as PCs?
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