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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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<blockquote data-quote="bloodtide" data-source="post: 9148499" data-attributes="member: 6684958"><p>No. As part of the game NPC don't have to follow the same rules as the PCs. Or maybe to put it better: The GM does not follow the game rules like player follow game rules. </p><p></p><p></p><p>Remember we are only talking about the top 10% of NPCs.</p><p></p><p>I have Jotn the Innkeeper...who is immune to charm spells. I just say so and the game moves on. Until one hostile player climbs up on a High D20 and demands to know "how, by the offical rules" the innkeeper has that ability. So then I make up a full character write up, "using the offical rules" and make Jotn immune to charm spells. So now the player is all "happy" as they know all the "rules" that give the innkeeper that one ability. </p><p></p><p>And for a good DM this does not matter....as the DM could have just added the "whatever" in an obvious way. Like the Innkeeper is a constrict....so is immune to charm.</p><p></p><p></p><p>Except the flaw is NPC don't have to be built like PCs. Even more so, combat ones. </p><p></p><p>You can make an "unplayable" character that is a one trick pony in most rule systems easy enough. Oh, the character just takes whatever to get a +4 trip attacks at the expensive of everything else. You can put that five in constitution, as you don't care about the NPCs HPs....just make that Dexterity a high number. Or oh...look the character is a half hill giant/half troll with a massive build penetaily.....but who cares, the NPC just bashes with a club.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9148499, member: 6684958"] No. As part of the game NPC don't have to follow the same rules as the PCs. Or maybe to put it better: The GM does not follow the game rules like player follow game rules. Remember we are only talking about the top 10% of NPCs. I have Jotn the Innkeeper...who is immune to charm spells. I just say so and the game moves on. Until one hostile player climbs up on a High D20 and demands to know "how, by the offical rules" the innkeeper has that ability. So then I make up a full character write up, "using the offical rules" and make Jotn immune to charm spells. So now the player is all "happy" as they know all the "rules" that give the innkeeper that one ability. And for a good DM this does not matter....as the DM could have just added the "whatever" in an obvious way. Like the Innkeeper is a constrict....so is immune to charm. Except the flaw is NPC don't have to be built like PCs. Even more so, combat ones. You can make an "unplayable" character that is a one trick pony in most rule systems easy enough. Oh, the character just takes whatever to get a +4 trip attacks at the expensive of everything else. You can put that five in constitution, as you don't care about the NPCs HPs....just make that Dexterity a high number. Or oh...look the character is a half hill giant/half troll with a massive build penetaily.....but who cares, the NPC just bashes with a club. [/QUOTE]
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Should NPCs be built using the same rules as PCs?
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