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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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<blockquote data-quote="Cruentus" data-source="post: 9148531" data-attributes="member: 7034645"><p>Some of the descriptions of 'hostile players' or those demanding to know how things work "behind the screen" make me glad I have the group I play with, where it never ever comes up. </p><p></p><p>If an innkeeper had that ability to be immune to charm, we would assume it was either a magic item, or some 'retired adventurer' type ability. No one would ever actually ask. And if they did, they'd be told "that's for you to find out, if it really matters to you." As in, in-world. Role playing opportunity, activate!</p><p></p><p>And "monsters" used to be "by the book" to so speak, but over the decades, we never rely on our "meta knowledge" of monsters, because we all know now that we change them up from what is printed, give them different abilities, etc. Only the NPC's (humans, elves, dwarves, etc.), and some monsters like Liches, Vampires, Death Knights, etc. might have actual class levels, and they're built like the PCs. </p><p></p><p>My most memorable antagonists in campaign were the NPC's with class levels. One campaign, my castle I had built (1e?) was attacked by a lone Cleric who began to tear down my castle with a summoned elemental and then proceed to pound me (at 10th or 11th level Fighter) into the dirt in melee until I made a ridiculous round of rolls and won with single digit hit points remaining. We still talk about that 30 years later.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9148531, member: 7034645"] Some of the descriptions of 'hostile players' or those demanding to know how things work "behind the screen" make me glad I have the group I play with, where it never ever comes up. If an innkeeper had that ability to be immune to charm, we would assume it was either a magic item, or some 'retired adventurer' type ability. No one would ever actually ask. And if they did, they'd be told "that's for you to find out, if it really matters to you." As in, in-world. Role playing opportunity, activate! And "monsters" used to be "by the book" to so speak, but over the decades, we never rely on our "meta knowledge" of monsters, because we all know now that we change them up from what is printed, give them different abilities, etc. Only the NPC's (humans, elves, dwarves, etc.), and some monsters like Liches, Vampires, Death Knights, etc. might have actual class levels, and they're built like the PCs. My most memorable antagonists in campaign were the NPC's with class levels. One campaign, my castle I had built (1e?) was attacked by a lone Cleric who began to tear down my castle with a summoned elemental and then proceed to pound me (at 10th or 11th level Fighter) into the dirt in melee until I made a ridiculous round of rolls and won with single digit hit points remaining. We still talk about that 30 years later. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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