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General Tabletop Discussion
*Dungeons & Dragons
Should NPCs be built using the same rules as PCs?
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<blockquote data-quote="jmartkdr2" data-source="post: 9151346" data-attributes="member: 7017304"><p>I think the hair being split here is "an <em>average </em>halfling has 12 dex" doesn't say anything about the range and not much about the distribution - especially since most of use consider pcs to be not typical members of their race. Halfling pcs just need to be able to have a 12 dex at char gen for the first statement to remain true.</p><p></p><p>If npc halflings have an average dex of 22, then you'd have a problem. (or more likely: why can't my frost giant pc start with a strength of 23? - assuming the dm allowed frost giant pcs, 23 shouldn't even cost a lot of points or require good rolling.)</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9151346, member: 7017304"] I think the hair being split here is "an [I]average [/I]halfling has 12 dex" doesn't say anything about the range and not much about the distribution - especially since most of use consider pcs to be not typical members of their race. Halfling pcs just need to be able to have a 12 dex at char gen for the first statement to remain true. If npc halflings have an average dex of 22, then you'd have a problem. (or more likely: why can't my frost giant pc start with a strength of 23? - assuming the dm allowed frost giant pcs, 23 shouldn't even cost a lot of points or require good rolling.) [/QUOTE]
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Community
General Tabletop Discussion
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Should NPCs be built using the same rules as PCs?
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