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General Tabletop Discussion
*TTRPGs General
Should NPCs Have to Follow the Same Rules as PCs?
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<blockquote data-quote="DwarvenDog" data-source="post: 4339003" data-attributes="member: 40792"><p>The PHB magic system is the foundation. This means the PC's understand that it takes a high priest to raise the dead, or an archmage to throw a meteor swarm. If a PC warmage observes an NPC warmage casting Fireball, and the PC is only of high enough level to cast magic missile, then the PC can conclude that NPC has more training (higher level.) These observations help fit the PC's into the world around them. </p><p></p><p>Do I invent new spells for my campaign? Yes. Traditions of magic or alternate spell lists? Yes. New and unknown effects? Sure.</p><p></p><p>There's a difference though between knowing EVERYTHING about magic and knowing how magic generally works within the game setting. If Raise Dead exists as a high-level effect, (or substitute whatever you like for Raise Dead) it's a known element of the game world and seeing it come into play at a much lower level is jarring.</p><p></p><p>For me, it's not that my group will suddenly want to know how they can get their hands on Raise Dead. I've never seen the "monster does it, why can't I?" syndrome. But it introduces an inconsistency in our shared perceptions of how the world works, and I'm not thrilled with that.</p><p></p><p>Having said that... can I choose to build NPC's in 4E according to PC rules? Of course. No real issue there. But the thread is all about "SHOULD" and so I'll stick to my guns on this and say, "Mostly, yes. Classed NPC's and PC's should follow the same rules."</p></blockquote><p></p>
[QUOTE="DwarvenDog, post: 4339003, member: 40792"] The PHB magic system is the foundation. This means the PC's understand that it takes a high priest to raise the dead, or an archmage to throw a meteor swarm. If a PC warmage observes an NPC warmage casting Fireball, and the PC is only of high enough level to cast magic missile, then the PC can conclude that NPC has more training (higher level.) These observations help fit the PC's into the world around them. Do I invent new spells for my campaign? Yes. Traditions of magic or alternate spell lists? Yes. New and unknown effects? Sure. There's a difference though between knowing EVERYTHING about magic and knowing how magic generally works within the game setting. If Raise Dead exists as a high-level effect, (or substitute whatever you like for Raise Dead) it's a known element of the game world and seeing it come into play at a much lower level is jarring. For me, it's not that my group will suddenly want to know how they can get their hands on Raise Dead. I've never seen the "monster does it, why can't I?" syndrome. But it introduces an inconsistency in our shared perceptions of how the world works, and I'm not thrilled with that. Having said that... can I choose to build NPC's in 4E according to PC rules? Of course. No real issue there. But the thread is all about "SHOULD" and so I'll stick to my guns on this and say, "Mostly, yes. Classed NPC's and PC's should follow the same rules." [/QUOTE]
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