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General Tabletop Discussion
*TTRPGs General
Should NPCs Have to Follow the Same Rules as PCs?
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<blockquote data-quote="Kwalish Kid" data-source="post: 4342747" data-attributes="member: 446"><p>But, in what I've seen so far in running the game, all the things that non-magical creatures do in 4E seem to be easily explainable as things that some martial class character can do at some point, though usually something at a slightly higher level and, then the PCs do it, much more effectively.</p><p></p><p>There are a very few exceptions in what the NPCs do, and these could be mimicked by an Ability Mod. vs. Def. check, or perhaps an attack followed up, with the help of an action point, by such a check.</p><p></p><p>As an aid to the story, I'd be willing to let a PC abandon all the benefits of going up in levels to train exclusively in one combat technique. I am assuming that PCs are either training in some specific style or haphazardly developing their own style. In any case, their pursuit of that style put different combat maneuvers at different places and in different ways in their development.</p><p></p><p>But all this is a gloss on what the heroes of the story do, not what physical bodies do given the laws of physics and biology. NPC abilities are supposed to be cool because they are something the PCs <em>overcome</em>, not because they are something the PCs <em>master</em>. I'm willing to let PCs do any number of maneuvers, described in any number of ways, as long as in the end it comes down, mechanically, to whatever feats and powers they have. A fighter can strike brutally all day long but, storywise, he only performs a truly <em>Brutal Strike</em> once per day. If a player thinks an NPC maneuver is cool, then that player can describe an existing power (or ability check) in this way.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4342747, member: 446"] But, in what I've seen so far in running the game, all the things that non-magical creatures do in 4E seem to be easily explainable as things that some martial class character can do at some point, though usually something at a slightly higher level and, then the PCs do it, much more effectively. There are a very few exceptions in what the NPCs do, and these could be mimicked by an Ability Mod. vs. Def. check, or perhaps an attack followed up, with the help of an action point, by such a check. As an aid to the story, I'd be willing to let a PC abandon all the benefits of going up in levels to train exclusively in one combat technique. I am assuming that PCs are either training in some specific style or haphazardly developing their own style. In any case, their pursuit of that style put different combat maneuvers at different places and in different ways in their development. But all this is a gloss on what the heroes of the story do, not what physical bodies do given the laws of physics and biology. NPC abilities are supposed to be cool because they are something the PCs [i]overcome[/i], not because they are something the PCs [i]master[/i]. I'm willing to let PCs do any number of maneuvers, described in any number of ways, as long as in the end it comes down, mechanically, to whatever feats and powers they have. A fighter can strike brutally all day long but, storywise, he only performs a truly [i]Brutal Strike[/i] once per day. If a player thinks an NPC maneuver is cool, then that player can describe an existing power (or ability check) in this way. [/QUOTE]
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