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General Tabletop Discussion
*Dungeons & Dragons
Should One D&D bring but Dual Classing
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<blockquote data-quote="Dausuul" data-source="post: 8802110" data-attributes="member: 58197"><p>That's what we have now. If you split your levels evenly between caster and noncaster, the result is a half caster.</p><p></p><p>It doesn't work at all. A half caster has far less than 50% of the firepower of a full caster at the same level. The gigantic leap in power from 2nd-level to 3rd-level spells is the biggest reason for this, but even if you just add up spell levels, the half caster is always substantially below 50%.</p><p></p><p>The hybrid approach I outlined above is designed around the idea that you have the full power of each class, but you can only bring each one to bear 50% of the time. Thus, you get half the spells at each spell level that a full caster would have. If a full caster can throw two <em>fireballs</em> each day, you get one. The round that a full caster would have spent throwing the second <em>fireball</em>, you spend doing whatever your other class does.</p><p></p><p>There are a number of details to sort out (what do you do when the number of spell slots is odd? how do you keep a hybrid of two caster classes from being simply "you're a full caster with two spell lists instead of one?"), but hybrid is the only way I've seen to make "even split" multiclassing work.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8802110, member: 58197"] That's what we have now. If you split your levels evenly between caster and noncaster, the result is a half caster. It doesn't work at all. A half caster has far less than 50% of the firepower of a full caster at the same level. The gigantic leap in power from 2nd-level to 3rd-level spells is the biggest reason for this, but even if you just add up spell levels, the half caster is always substantially below 50%. The hybrid approach I outlined above is designed around the idea that you have the full power of each class, but you can only bring each one to bear 50% of the time. Thus, you get half the spells at each spell level that a full caster would have. If a full caster can throw two [I]fireballs[/I] each day, you get one. The round that a full caster would have spent throwing the second [I]fireball[/I], you spend doing whatever your other class does. There are a number of details to sort out (what do you do when the number of spell slots is odd? how do you keep a hybrid of two caster classes from being simply "you're a full caster with two spell lists instead of one?"), but hybrid is the only way I've seen to make "even split" multiclassing work. [/QUOTE]
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Should One D&D bring but Dual Classing
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