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SHould paladins powers be lost peicemeal?
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<blockquote data-quote="Li Shenron" data-source="post: 2714905" data-attributes="member: 1465"><p>I think the DM should be able to do it as she wants, so I voted for a gradual fall (as a possibility, not as a standard).</p><p></p><p>There are two risks with making gradual loss the norm:</p><p></p><p>1) a bad player may start thinking that he can play a Paladin who "sometimes" purposefully breaks the code, because after all he may get away with losing only 1-2 abilities before he needs to behave (especially if the DM takes away some of the minor abilities)</p><p></p><p>2) the DM is tempted to use this too often, because after all it's not such a penalty, instead of making the falling something "special"</p><p></p><p>Probably, removing ONE ability at a time is going to generate these problems. If you want to give a "warning" to a Paladin close to falling, perhaps I'd rather remove something like HALF of all his abilities, and still require a sort of important atonement (via RP at least).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2714905, member: 1465"] I think the DM should be able to do it as she wants, so I voted for a gradual fall (as a possibility, not as a standard). There are two risks with making gradual loss the norm: 1) a bad player may start thinking that he can play a Paladin who "sometimes" purposefully breaks the code, because after all he may get away with losing only 1-2 abilities before he needs to behave (especially if the DM takes away some of the minor abilities) 2) the DM is tempted to use this too often, because after all it's not such a penalty, instead of making the falling something "special" Probably, removing ONE ability at a time is going to generate these problems. If you want to give a "warning" to a Paladin close to falling, perhaps I'd rather remove something like HALF of all his abilities, and still require a sort of important atonement (via RP at least). [/QUOTE]
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SHould paladins powers be lost peicemeal?
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