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SHould paladins powers be lost peicemeal?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2715129" data-attributes="member: 15651"><p>I have done the selective removal before. For me it depends upon whether the paladin edges close to the line, takes a step over, or leaps across it.</p><p></p><p>The one time I did it I removed his immunity to disease and inflicted him with a pox. </p><p></p><p></p><p></p><p>I beleive it should be defined by the player and the DM working together. The player should make a proposed code, the DM can make adjustments, the player can negotiate etc. hopefully until they come to a mutual agreement of the code. It is then up to the DM (in the role of the paladin's deity) to compare the character's actions to the code. Yes, it gives the DM a lot of power over the character, but hopefully the player and DM can work together to keep it all playable. </p><p></p><p>This is why I am in favor of the selective power removal. It gives a way <em>in game</em> for the DM to initate a conversation about what might be outside of acceptable behavior by the code. </p><p></p><p>My player in the case above, upon realizing what was happening, took a day to pray. He received a vision that showed him what behaviors were frowned upon. The paladin asked forgiveness, and after the game the player and I discussed the boundaries of his characters actions as I saw it. We worked it out so that I was a little less strict in my interpretation of the code and we better defined what turned out to be a grey area.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2715129, member: 15651"] I have done the selective removal before. For me it depends upon whether the paladin edges close to the line, takes a step over, or leaps across it. The one time I did it I removed his immunity to disease and inflicted him with a pox. I beleive it should be defined by the player and the DM working together. The player should make a proposed code, the DM can make adjustments, the player can negotiate etc. hopefully until they come to a mutual agreement of the code. It is then up to the DM (in the role of the paladin's deity) to compare the character's actions to the code. Yes, it gives the DM a lot of power over the character, but hopefully the player and DM can work together to keep it all playable. This is why I am in favor of the selective power removal. It gives a way [i]in game[/i] for the DM to initate a conversation about what might be outside of acceptable behavior by the code. My player in the case above, upon realizing what was happening, took a day to pray. He received a vision that showed him what behaviors were frowned upon. The paladin asked forgiveness, and after the game the player and I discussed the boundaries of his characters actions as I saw it. We worked it out so that I was a little less strict in my interpretation of the code and we better defined what turned out to be a grey area. [/QUOTE]
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SHould paladins powers be lost peicemeal?
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