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Should PCs Be Exceptional?
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<blockquote data-quote="Kichwas" data-source="post: 9682440" data-attributes="member: 891"><p>This is such a 'it depends' question.</p><p></p><p><em>There's a time when you want to play Paranoia where you PC has almost negative importance, and another time when you want to play Mutants and Masterminds and you're a world saving super hero.</em></p><p><em></em></p><p><em>Even if I 'narrow this to the typical 'litRPG style fantasy game' then you have your 'Warhammer Fantasy' and such games where you're a peasant who found a sharp stick, and you have things like the new Daggerheart or Pathfinder's Mythic rules where you're... almost or actually a super hero.</em></p><p><em></em></p><p><em>In the typical fantasy RPG, you kind of start out as a nobody who's a cut above the crowd. You're level 1 when they're all level 0. You have 75 or 150pts when they have 25pts (I think that's how the old Fantasy Hero was - been a LONG time). As the campaign goes on you pull further and further away from the common person.</em></p><p><em></em></p><p><em>Games seem to follow two basic trends here: You start way ahead, and end up a little more ahead of that. You start barely ahead, and end up shockingly ahead of that.</em></p><p><em></em></p><p><em>Or rather you go from middle to a little amazing, or you go from scrub to epic.</em></p><p><em></em></p><p><em>Slow or fast advancement seems to be inversely related to how 'above the normals' you start out.</em></p><p></p><p><strong>So... What do I feel is best?</strong></p><p></p><p>I think a narrative focus will prefer you starting in the mid range and advancing slowly. You matter enough for a story, and you don't go so far so fast and end up jumping sharks. This can be harder on people who want game challenge leading to dopamine hits from rewards, but it builds more engaging stories.</p><p></p><p>In a gamist focus you start weak so there is a major game challenge in just surviving, and you end up so powerful as something of a game reward - but story can get lost along the way.</p><p></p><p>I'm still in 'it depends' camp there, but with a system by which to pick. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kichwas, post: 9682440, member: 891"] This is such a 'it depends' question. [I]There's a time when you want to play Paranoia where you PC has almost negative importance, and another time when you want to play Mutants and Masterminds and you're a world saving super hero. Even if I 'narrow this to the typical 'litRPG style fantasy game' then you have your 'Warhammer Fantasy' and such games where you're a peasant who found a sharp stick, and you have things like the new Daggerheart or Pathfinder's Mythic rules where you're... almost or actually a super hero. In the typical fantasy RPG, you kind of start out as a nobody who's a cut above the crowd. You're level 1 when they're all level 0. You have 75 or 150pts when they have 25pts (I think that's how the old Fantasy Hero was - been a LONG time). As the campaign goes on you pull further and further away from the common person. Games seem to follow two basic trends here: You start way ahead, and end up a little more ahead of that. You start barely ahead, and end up shockingly ahead of that. Or rather you go from middle to a little amazing, or you go from scrub to epic. Slow or fast advancement seems to be inversely related to how 'above the normals' you start out.[/I] [B]So... What do I feel is best?[/B] I think a narrative focus will prefer you starting in the mid range and advancing slowly. You matter enough for a story, and you don't go so far so fast and end up jumping sharks. This can be harder on people who want game challenge leading to dopamine hits from rewards, but it builds more engaging stories. In a gamist focus you start weak so there is a major game challenge in just surviving, and you end up so powerful as something of a game reward - but story can get lost along the way. I'm still in 'it depends' camp there, but with a system by which to pick. :) [/QUOTE]
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