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General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Luce" data-source="post: 5746847" data-attributes="member: 29760"><p>I think the players should be encouraged to play true to stats as long as it does not affect their fun. There are many ways to do this as well as interpretations of what low stat is like.</p><p>Some ideas are presented in Dragon, in particular "Wise as an ox, strong as an owl" in issue 284.</p><p>Also from two editorials(cannot remember the numbers from the top of my head) one about plaing a dark mantle barbarian who used at most 2 word sentences. another about a low INT cleric whos player predeceased his smart ideas by looking up and then saying "Big guy said..."</p><p>The point is 1) not to stifle the player into a ineffectual, unfun corner</p><p>2) Memorable characters have flaws too.</p><p></p><p>Other examples from fantasy I have seen include (for Char) Tarma from "Outhbound" who at the very beginning is outgoing and a singer, then as part of the story gets her face and throat slashed and as result gets a horrible voice, start wearing a mask and avoid interacting with others as much as possible.</p><p>For INT: Bear from "To ride a rathorn" you can think of him as a half giant monk with claws, who got an amateur brain surgery with an axe. While his muscle memory is fine he cannot speak and have hard time. Occasionally memories from his past flash through his mind the result is often unsatisfying. For example, he observes the norms of hospitality offering his guest to eat first, but does not realize that moldy bread and rancid meat are not standard fair. For another, his reactions have a logical path: following the principles he had been thought "Test things to their limit, when they break take them apart to study the flaw and learn from the experience." This applies equally to both people he incidentally killed during training and wooden toys his brother leaves him to play with (he has hard time judging his strength and fine manipulation with his overgrown claws).</p><p>In essence he is incapable of the third step: learning but keeps on trying.</p></blockquote><p></p>
[QUOTE="Luce, post: 5746847, member: 29760"] I think the players should be encouraged to play true to stats as long as it does not affect their fun. There are many ways to do this as well as interpretations of what low stat is like. Some ideas are presented in Dragon, in particular "Wise as an ox, strong as an owl" in issue 284. Also from two editorials(cannot remember the numbers from the top of my head) one about plaing a dark mantle barbarian who used at most 2 word sentences. another about a low INT cleric whos player predeceased his smart ideas by looking up and then saying "Big guy said..." The point is 1) not to stifle the player into a ineffectual, unfun corner 2) Memorable characters have flaws too. Other examples from fantasy I have seen include (for Char) Tarma from "Outhbound" who at the very beginning is outgoing and a singer, then as part of the story gets her face and throat slashed and as result gets a horrible voice, start wearing a mask and avoid interacting with others as much as possible. For INT: Bear from "To ride a rathorn" you can think of him as a half giant monk with claws, who got an amateur brain surgery with an axe. While his muscle memory is fine he cannot speak and have hard time. Occasionally memories from his past flash through his mind the result is often unsatisfying. For example, he observes the norms of hospitality offering his guest to eat first, but does not realize that moldy bread and rancid meat are not standard fair. For another, his reactions have a logical path: following the principles he had been thought "Test things to their limit, when they break take them apart to study the flaw and learn from the experience." This applies equally to both people he incidentally killed during training and wooden toys his brother leaves him to play with (he has hard time judging his strength and fine manipulation with his overgrown claws). In essence he is incapable of the third step: learning but keeps on trying. [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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