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Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5747471" data-attributes="member: 54877"><p>As an anecdote in passing, when I intervene with my current group because the play is out of sync with the mental stats of the characters, it is nearly always to suggest that perhaps the portrayal is unnecessarily rough on the character. Then if the player is fine with it, anyway, they proceed.</p><p> </p><p>That is, a player with a character having an 8 charisma and rolling a 9 on a diplomacy check might tend to roleplay that conversation as something closer to a 5 charisma rolling a 2. We've found that characterizing the "middle" results well is far more challenging than the extremes. And like Hussar, I'm more concerned with the effort than the exact result, in any case. We broadly want a game where people try to act as their charactrs would likely act, as reflected in their abilities, interaction with other character, and anything established thus far in play. </p><p> </p><p>So no, I'm not going to "force" the player to do anything. I will give subtle or not so subtle minor rewards to encourage play to follow the social contract that the group has established. But if a new player actively refused to conform to that social contract, then the only "force" will be letting them know that they aren't a good fit with us. And if I joined a group that had a different social contract, I'd either conform to theirs or leave (probably the latter on this issue).</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5747471, member: 54877"] As an anecdote in passing, when I intervene with my current group because the play is out of sync with the mental stats of the characters, it is nearly always to suggest that perhaps the portrayal is unnecessarily rough on the character. Then if the player is fine with it, anyway, they proceed. That is, a player with a character having an 8 charisma and rolling a 9 on a diplomacy check might tend to roleplay that conversation as something closer to a 5 charisma rolling a 2. We've found that characterizing the "middle" results well is far more challenging than the extremes. And like Hussar, I'm more concerned with the effort than the exact result, in any case. We broadly want a game where people try to act as their charactrs would likely act, as reflected in their abilities, interaction with other character, and anything established thus far in play. So no, I'm not going to "force" the player to do anything. I will give subtle or not so subtle minor rewards to encourage play to follow the social contract that the group has established. But if a new player actively refused to conform to that social contract, then the only "force" will be letting them know that they aren't a good fit with us. And if I joined a group that had a different social contract, I'd either conform to theirs or leave (probably the latter on this issue). [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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