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General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5749107" data-attributes="member: 167"><p>Well in D&D (and Pathfinder) animals often have high wisdom and there are many monsters with cha on nothing really charming about them.</p><p></p><p>I think cha in D&D could be seen both as combination of charm and power of personality and in some cases striking looks (beutiful or unique). And it could be handled like Might in oldie Runequest. It was for magical might, strengh of personality and "aura". High might actually made it harder to hide/sneak because you drew attention, negative might made you easier to miss, and also more suspensible for possesion by various spirits. </p><p></p><p>I think your Oracle would be good fit for Runequest-like take on charisma. </p><p></p><p></p><p>For D&D usual take, depends on dm I think. Still monster book points out that hags have high cha as do many other less cute things. So that superhuman-charsima is indeed found in things not human. Which might also be what people start feeling around her.</p><p>Charismatic people with high lv/creepy magic without proper social skill feel eerily alien IMO. </p><p></p><p>I think she would be one of those people that gets lot of instant likes/dislikes without even trying. People would pay attention to her even when she is not saying anything. People would expect her to have an opinion unless they have know her long and learned other facts about her personality. Her moods might be catchy/unnerving to people around. She would get called creepy behind her back.</p><p>Then again she is oracle that is double creepy.</p><p></p><p>However since D&D doesn't use might but cha she would't have to compensate visibility when scouting and hiding. Good for you save some points here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Oh you use bluff, mmh I think you need sneaky skills too.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5749107, member: 167"] Well in D&D (and Pathfinder) animals often have high wisdom and there are many monsters with cha on nothing really charming about them. I think cha in D&D could be seen both as combination of charm and power of personality and in some cases striking looks (beutiful or unique). And it could be handled like Might in oldie Runequest. It was for magical might, strengh of personality and "aura". High might actually made it harder to hide/sneak because you drew attention, negative might made you easier to miss, and also more suspensible for possesion by various spirits. I think your Oracle would be good fit for Runequest-like take on charisma. For D&D usual take, depends on dm I think. Still monster book points out that hags have high cha as do many other less cute things. So that superhuman-charsima is indeed found in things not human. Which might also be what people start feeling around her. Charismatic people with high lv/creepy magic without proper social skill feel eerily alien IMO. I think she would be one of those people that gets lot of instant likes/dislikes without even trying. People would pay attention to her even when she is not saying anything. People would expect her to have an opinion unless they have know her long and learned other facts about her personality. Her moods might be catchy/unnerving to people around. She would get called creepy behind her back. Then again she is oracle that is double creepy. However since D&D doesn't use might but cha she would't have to compensate visibility when scouting and hiding. Good for you save some points here. :) Oh you use bluff, mmh I think you need sneaky skills too. [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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