Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5749226" data-attributes="member: 8835"><p>Excellent example. Consider an 18 STR/3 INT barbarian compared to a 3 STR/18 INT wizard.</p><p></p><p>if forced to roleplay his stupidity to the extreme, the barbarian is totally screwed.</p><p></p><p>He shouldn't be allowed to contribute to any problem solving. He should probably move into the worst squares and rush into things. He should probably take the dumbest option in any situation.</p><p></p><p>How would that be fun? Sounds like the player of the barbarian would have very little choice in his actions, and in fact probably should let the GM run him.</p><p></p><p>Whereas, the wizard gets to participate in all the conversations and idea making. He never has to help carry stuff. Sounds like his dump stat was perfect AND everything because of it is in character.</p><p></p><p>Obviously, I've taken it to an extreme. The point is to show the disparity.</p><p></p><p>As Mallus points out, all this PC behavior stuff has NEVER had rules for it.</p><p></p><p>It's clear that Charisma can represent some aspect that draws NPCs to favor a PC. Perhaps it's looks, behavior, perhaps its some inner force of personality. But it doesn't HAVE to be any one of those. This likeability helps the character attract others and have them agree with proposals.</p><p></p><p>Intelligence in the rules clearly defines how many skills a PC can have. Basically representing training, practice and learing. Low intelligence represents having not trained, practiced or been taught anything. In effect, book knowledge and information, not problem solving ability (heck, there's not even an INT based saving throw).</p><p></p><p>Wisdom seems to represent a spiritual force of will. At least in regards to some skills, saves and extra cleric spells. There aren't any rules regarding the PC having common sense or not. So it must not measure that.</p></blockquote><p></p>
[QUOTE="Janx, post: 5749226, member: 8835"] Excellent example. Consider an 18 STR/3 INT barbarian compared to a 3 STR/18 INT wizard. if forced to roleplay his stupidity to the extreme, the barbarian is totally screwed. He shouldn't be allowed to contribute to any problem solving. He should probably move into the worst squares and rush into things. He should probably take the dumbest option in any situation. How would that be fun? Sounds like the player of the barbarian would have very little choice in his actions, and in fact probably should let the GM run him. Whereas, the wizard gets to participate in all the conversations and idea making. He never has to help carry stuff. Sounds like his dump stat was perfect AND everything because of it is in character. Obviously, I've taken it to an extreme. The point is to show the disparity. As Mallus points out, all this PC behavior stuff has NEVER had rules for it. It's clear that Charisma can represent some aspect that draws NPCs to favor a PC. Perhaps it's looks, behavior, perhaps its some inner force of personality. But it doesn't HAVE to be any one of those. This likeability helps the character attract others and have them agree with proposals. Intelligence in the rules clearly defines how many skills a PC can have. Basically representing training, practice and learing. Low intelligence represents having not trained, practiced or been taught anything. In effect, book knowledge and information, not problem solving ability (heck, there's not even an INT based saving throw). Wisdom seems to represent a spiritual force of will. At least in regards to some skills, saves and extra cleric spells. There aren't any rules regarding the PC having common sense or not. So it must not measure that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
Top