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General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Argyle King" data-source="post: 5749276" data-attributes="member: 58416"><p>actually, I find your position to be in support of mine.</p><p></p><p>In your example, Hubert made an effort (spent game resources such as skills) to become better at something in spite of starting with a low ability score. The character sheet and the game both reflect the decision you made.</p><p></p><p>If Hubert were to have that Dex 6 and had spent zero resources to become better at Dex related ninja skills, I would expect him to (more often than not) perform poorly as a ninja.</p><p></p><p>Likewise, if a character has a low intelligence score and has used a resource to become better at a particular skill or application (such as the example I gave in one of these threads about my GURPS character,) then I likewise am fine with that. What I have a problem with is somebody dumping Int; spending no resources to make Int skills better, and then playing as though the low score doesn't matter.</p><p></p><p>Let's put Hubert in a party with Thog the barbarian. For sake of a simple example, let's say Thog has 6 for all of his mental stats. Thog -unlike Hubert- takes 0 feats nor uses 0 skill ranks to improve any of his mental capabilities. Thog's player plays Thog as being the smartest person in the world. Do you feel it's fair that Hubert (and you as the player) are required to spend resources to make your weak points better while Thog (and his player) is free to ignore Thog's weaknesses and use feat slots and skill points on other things?</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5749276, member: 58416"] actually, I find your position to be in support of mine. In your example, Hubert made an effort (spent game resources such as skills) to become better at something in spite of starting with a low ability score. The character sheet and the game both reflect the decision you made. If Hubert were to have that Dex 6 and had spent zero resources to become better at Dex related ninja skills, I would expect him to (more often than not) perform poorly as a ninja. Likewise, if a character has a low intelligence score and has used a resource to become better at a particular skill or application (such as the example I gave in one of these threads about my GURPS character,) then I likewise am fine with that. What I have a problem with is somebody dumping Int; spending no resources to make Int skills better, and then playing as though the low score doesn't matter. Let's put Hubert in a party with Thog the barbarian. For sake of a simple example, let's say Thog has 6 for all of his mental stats. Thog -unlike Hubert- takes 0 feats nor uses 0 skill ranks to improve any of his mental capabilities. Thog's player plays Thog as being the smartest person in the world. Do you feel it's fair that Hubert (and you as the player) are required to spend resources to make your weak points better while Thog (and his player) is free to ignore Thog's weaknesses and use feat slots and skill points on other things? [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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