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General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Argyle King" data-source="post: 5749462" data-attributes="member: 58416"><p>Which is all well and good if we're talking specifically about D&D and the other games you've used as examples. However, there are rpgs in which the stats are intended to... more simply put, the fluff and the mechanics are supposed to have a pretty close relationship. </p><p></p><p>I've even said somewhere in either this thread or one of the others (honestly, there are so many threads of this nature right now that I forget where) that I view things differently while playing D&D. Partially because -especially in 3rd and 4th Edition- the game prompts you to place stats according to class and class mechanics if you want to be proficient at your chosen role; rp choices come second. In the case of 4th Edition, the first round of core books actually state in them that the mental stats on the sheet are not what should be considered when a player is trying to solve a puzzle and things of that nature. </p><p></p><p>It's not a playstyle I feel is badwrongfun. However, for me personally, I prefer a more coherent relationship concerning in-game abilities of the character and in-game problems.</p><p></p><p>edit: What I was trying to say is that a player can benefit from ignoring a low stat or a disadvantage. An example would be a character from a GURPS game I GMed earlier in the year. One of the players built a character who actually wasn't too much different from the Thog I used as an example. His character had combat skills out the wahzoo; against my advice, took some rather severe mental disadvantages so he would have extra points. Needless to say, the player often tried to ignore those disadvantages in play, and seemed upset when I would ask him to make a control roll for them.</p><p></p><p>I do not feel I was a jerk GM for expecting the disadvantages chosen by the player to matter. I do not feel I was a jerk for asking for a control roll when the player was trying to (for his benefit) pretend those disadvantages were not part of the character. Strangely, I never needed to ask for a control roll when failing his Berserk control roll meant he could fly into a rage while surrounded by foes.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5749462, member: 58416"] Which is all well and good if we're talking specifically about D&D and the other games you've used as examples. However, there are rpgs in which the stats are intended to... more simply put, the fluff and the mechanics are supposed to have a pretty close relationship. I've even said somewhere in either this thread or one of the others (honestly, there are so many threads of this nature right now that I forget where) that I view things differently while playing D&D. Partially because -especially in 3rd and 4th Edition- the game prompts you to place stats according to class and class mechanics if you want to be proficient at your chosen role; rp choices come second. In the case of 4th Edition, the first round of core books actually state in them that the mental stats on the sheet are not what should be considered when a player is trying to solve a puzzle and things of that nature. It's not a playstyle I feel is badwrongfun. However, for me personally, I prefer a more coherent relationship concerning in-game abilities of the character and in-game problems. edit: What I was trying to say is that a player can benefit from ignoring a low stat or a disadvantage. An example would be a character from a GURPS game I GMed earlier in the year. One of the players built a character who actually wasn't too much different from the Thog I used as an example. His character had combat skills out the wahzoo; against my advice, took some rather severe mental disadvantages so he would have extra points. Needless to say, the player often tried to ignore those disadvantages in play, and seemed upset when I would ask him to make a control roll for them. I do not feel I was a jerk GM for expecting the disadvantages chosen by the player to matter. I do not feel I was a jerk for asking for a control roll when the player was trying to (for his benefit) pretend those disadvantages were not part of the character. Strangely, I never needed to ask for a control roll when failing his Berserk control roll meant he could fly into a rage while surrounded by foes. [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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