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General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Dausuul" data-source="post: 5750873" data-attributes="member: 58197"><p>What you take away from this is that the player should have played true to his CN alignment, or picked an alignment that matched how he intended to play his character.</p><p></p><p>What I take away from this is that the player didn't want to be hassled by the Roleplaying Police about his alignment, and so chose an alignment he felt would put him outside their jurisdiction. It's not because he actually thought his character was chaotic--he just didn't want to have to try and divine what your particular group meant by "lawful" and "chaotic" and "good" and "evil."</p><p></p><p>The player was apparently quite consistent in how he played the guy, so I find myself wondering why it was important to make him declare an alignment at all, since he evidently didn't want to and could play his character perfectly well without.</p><p></p><p>I see mental stats the same way. I don't want to have to sit down and suss out what your group means by "Int 11" or "Cha 8." Or, for that matter, "Int 18" or "Cha 20." I want to make a character and play that character in the way that feels right to me, and if that character seems smart or dumb to you, you have my permission to slap whatever number you like on the sheet.</p><p></p><p>If that means you tell me to slash my fighter's other stats to buy up her Intelligence to the level you find acceptable, so be it. I think it's pretty lame that fighters pay in-game resources for the option to play smart while wizards effectively get it for free (I have never yet met the edition of D&D where wizards needed the power boost!), but whatever. If it spoils your fun that there's not a certain number on my character sheet, tell me the number and I'll write it. But I don't see that it's my job to play twenty questions and figure out what that number ought to be.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5750873, member: 58197"] What you take away from this is that the player should have played true to his CN alignment, or picked an alignment that matched how he intended to play his character. What I take away from this is that the player didn't want to be hassled by the Roleplaying Police about his alignment, and so chose an alignment he felt would put him outside their jurisdiction. It's not because he actually thought his character was chaotic--he just didn't want to have to try and divine what your particular group meant by "lawful" and "chaotic" and "good" and "evil." The player was apparently quite consistent in how he played the guy, so I find myself wondering why it was important to make him declare an alignment at all, since he evidently didn't want to and could play his character perfectly well without. I see mental stats the same way. I don't want to have to sit down and suss out what your group means by "Int 11" or "Cha 8." Or, for that matter, "Int 18" or "Cha 20." I want to make a character and play that character in the way that feels right to me, and if that character seems smart or dumb to you, you have my permission to slap whatever number you like on the sheet. If that means you tell me to slash my fighter's other stats to buy up her Intelligence to the level you find acceptable, so be it. I think it's pretty lame that fighters pay in-game resources for the option to play smart while wizards effectively get it for free (I have never yet met the edition of D&D where wizards needed the power boost!), but whatever. If it spoils your fun that there's not a certain number on my character sheet, tell me the number and I'll write it. But I don't see that it's my job to play twenty questions and figure out what that number ought to be. [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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