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General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5751976" data-attributes="member: 167"><p>With real life people charisma is hard to tell. First, your charsimatic won't always be mine. There are different qualities, opinions, positions, parsonality traits that read into favor of people. Experience, history, other's opinions.</p><p></p><p>Charisma is hard in real life. </p><p></p><p>Then again charisma in D&D is also strength of personality. And I think any american president has lot of that. </p><p></p><p>Charisma can also be intimidating like with avarage hag vr avarage human adventurer. </p><p>There is the magnetism angle too, you just ain't the target group.</p><p></p><p>There are lot of scientific means to measure intelligence. Some better than others.</p><p>But wisdom and charisma just gets into arguments.</p><p></p><p>Wisdom in sense it exist in D&D3.x animals does come up occasianlly. It's about ability to survive. There it can be measured, but to with limits. Since with people it rolls in lot other stuff than basic instinct and keen senses.</p><p></p><p>Intelligence in D&D was meant to be more than raw (with various calculation) IQ. It's also learning capasity, and some artistic ability. Magic skill is little like mathematics/music mäybe. I don't mean the performing art. </p><p></p><p>So basicly I think it's interesting but bit pointless to argue about wisdom/charisma. We can't even agree what those things mean in real world. But game on, this is kinda fun.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5751976, member: 167"] With real life people charisma is hard to tell. First, your charsimatic won't always be mine. There are different qualities, opinions, positions, parsonality traits that read into favor of people. Experience, history, other's opinions. Charisma is hard in real life. Then again charisma in D&D is also strength of personality. And I think any american president has lot of that. Charisma can also be intimidating like with avarage hag vr avarage human adventurer. There is the magnetism angle too, you just ain't the target group. There are lot of scientific means to measure intelligence. Some better than others. But wisdom and charisma just gets into arguments. Wisdom in sense it exist in D&D3.x animals does come up occasianlly. It's about ability to survive. There it can be measured, but to with limits. Since with people it rolls in lot other stuff than basic instinct and keen senses. Intelligence in D&D was meant to be more than raw (with various calculation) IQ. It's also learning capasity, and some artistic ability. Magic skill is little like mathematics/music mäybe. I don't mean the performing art. So basicly I think it's interesting but bit pointless to argue about wisdom/charisma. We can't even agree what those things mean in real world. But game on, this is kinda fun. [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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