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*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Malruhn" data-source="post: 5756803" data-attributes="member: 43394"><p>At risk of sounding uppity after missing out on FOURTEEN pages of debate, I'm going to go out on limb and agree with Hussar on this... at least in part.</p><p></p><p>When I game, I hear everything that is going on at the table in my college educated mind, and I process it as best as my IQ will allow.</p><p></p><p>BUT - when it comes time to respond as my character, everything that comes out of my mouth regarding the game is going to be flavored by the filter that is created by that character sheet. If my INT/WIS are 6/6, then, even though I personally have a high IQ, my character will be a dolt. If my backstory has me living via my muscles (Conanesque), then if I can't smash it, eat it or have sexual relations with it, it can't be done and must be ignored.</p><p></p><p>Is this metagaming? Not in my mind. The way _I_ define metagaming is when that character does something that _I_ would do it instead of the way THEY would do it. Heck, if I meta'd all the time, every character I had would run, screaming like a little girl, every time a spider appeared... just like me.</p><p></p><p>TMI? Sorry...</p><p></p><p>Likewise. After a career in the military, I am well versed in combat operations and tactics and strategies and leadership and all sorts of other crap. If I allowed that to enter the game for my book-worm wizard, THAT would be metagaming. Now, after he's fought (insert nefarious creature/race here) several times, he will start thinking about how they fight and may well come up with strategies to defeat them... but not at once!</p><p></p><p>BUT - I also have to agree with Janx (and others) who say that word puzzles and such have no place in gaming. It's like the argument used by inner-city Black kids when hit with the language portion of the SAT's:</p><p></p><p>"'America's Spirit' is to regatta, as scull is to what?"</p><p></p><p>How is a kid that has never even SEEN a yacht supposed to know? Only the kids that have HEARD of the "America's Spirit" would have a clue!! Most word puzzles are just DM's trying to be clever and they are looking for a single answer to be given that THEY think is OMG clear as glass. The problem is that in many cases that glass has a mirrored finish on the other side - the side where the players are sitting! Imagine the following:</p><p></p><p>"As they sing the rose while viewing the Crucifix of Brazil, what lies to their backs and who are they?"</p><p></p><p>Well, OBVIOUSLY the answer is "The North Star and they are Sailors/Mariners"... They are reciting the cardinal points of the compass rose while looking south at the Southern Cross!! And if you didn't figure it out by yourself you don't get the treasure... See how crappy an idea it is?</p><p></p><p>Anyway, regarding the OP - yes, characters should be forced to act in a certain way because of their stats AND their backgrounds.</p></blockquote><p></p>
[QUOTE="Malruhn, post: 5756803, member: 43394"] At risk of sounding uppity after missing out on FOURTEEN pages of debate, I'm going to go out on limb and agree with Hussar on this... at least in part. When I game, I hear everything that is going on at the table in my college educated mind, and I process it as best as my IQ will allow. BUT - when it comes time to respond as my character, everything that comes out of my mouth regarding the game is going to be flavored by the filter that is created by that character sheet. If my INT/WIS are 6/6, then, even though I personally have a high IQ, my character will be a dolt. If my backstory has me living via my muscles (Conanesque), then if I can't smash it, eat it or have sexual relations with it, it can't be done and must be ignored. Is this metagaming? Not in my mind. The way _I_ define metagaming is when that character does something that _I_ would do it instead of the way THEY would do it. Heck, if I meta'd all the time, every character I had would run, screaming like a little girl, every time a spider appeared... just like me. TMI? Sorry... Likewise. After a career in the military, I am well versed in combat operations and tactics and strategies and leadership and all sorts of other crap. If I allowed that to enter the game for my book-worm wizard, THAT would be metagaming. Now, after he's fought (insert nefarious creature/race here) several times, he will start thinking about how they fight and may well come up with strategies to defeat them... but not at once! BUT - I also have to agree with Janx (and others) who say that word puzzles and such have no place in gaming. It's like the argument used by inner-city Black kids when hit with the language portion of the SAT's: "'America's Spirit' is to regatta, as scull is to what?" How is a kid that has never even SEEN a yacht supposed to know? Only the kids that have HEARD of the "America's Spirit" would have a clue!! Most word puzzles are just DM's trying to be clever and they are looking for a single answer to be given that THEY think is OMG clear as glass. The problem is that in many cases that glass has a mirrored finish on the other side - the side where the players are sitting! Imagine the following: "As they sing the rose while viewing the Crucifix of Brazil, what lies to their backs and who are they?" Well, OBVIOUSLY the answer is "The North Star and they are Sailors/Mariners"... They are reciting the cardinal points of the compass rose while looking south at the Southern Cross!! And if you didn't figure it out by yourself you don't get the treasure... See how crappy an idea it is? Anyway, regarding the OP - yes, characters should be forced to act in a certain way because of their stats AND their backgrounds. [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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