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General Tabletop Discussion
*TTRPGs General
Should PCs be forced to act a certain way because of their stats?
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<blockquote data-quote="Janx" data-source="post: 5757029" data-attributes="member: 8835"><p>The part I bolded is where there is forcing. You are disagreeing with somebody else and stepping in. A lack of force would be exemplified by a lack of action or pressure to conform to expectations. Quite the opposite of what you're saying.</p><p></p><p>The player has failed to meet your expectation of consistent and plausible. That doesn't mean they have failed to meet their expectation. They aren't disrupting the game by killing NPCs and robbing the PCs. They're having fun, and not at your expense. Seems like there'd be bigger things to worry about that whats on somebody else's character sheet.</p><p></p><p>Additionally, how do you avoid double-penalizing the role-playing low stat PC compared to the PC who is masking it.</p><p></p><p>One player with a low-stat can simply avoid any activities that give clue that he sucks at something. Never talking to NPCs, never offering plans, never saying anything particularly wise. The player might even say "that's how his lack manifests" and it might even make sense.</p><p></p><p>Another player, with the same low stat could roleplay it out in ways that get the PC more notice and resulting failure. Doing more dumb things, annoying more NPCs, etc. Because of the skill check penalties and the natural progression of his actions he is in a worse position than the guy who kept his mouth shut. Both have a reasonable interpretation of the stat, but clearly one has been penalized twice as much for it.</p></blockquote><p></p>
[QUOTE="Janx, post: 5757029, member: 8835"] The part I bolded is where there is forcing. You are disagreeing with somebody else and stepping in. A lack of force would be exemplified by a lack of action or pressure to conform to expectations. Quite the opposite of what you're saying. The player has failed to meet your expectation of consistent and plausible. That doesn't mean they have failed to meet their expectation. They aren't disrupting the game by killing NPCs and robbing the PCs. They're having fun, and not at your expense. Seems like there'd be bigger things to worry about that whats on somebody else's character sheet. Additionally, how do you avoid double-penalizing the role-playing low stat PC compared to the PC who is masking it. One player with a low-stat can simply avoid any activities that give clue that he sucks at something. Never talking to NPCs, never offering plans, never saying anything particularly wise. The player might even say "that's how his lack manifests" and it might even make sense. Another player, with the same low stat could roleplay it out in ways that get the PC more notice and resulting failure. Doing more dumb things, annoying more NPCs, etc. Because of the skill check penalties and the natural progression of his actions he is in a worse position than the guy who kept his mouth shut. Both have a reasonable interpretation of the stat, but clearly one has been penalized twice as much for it. [/QUOTE]
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Should PCs be forced to act a certain way because of their stats?
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