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General Tabletop Discussion
*TTRPGs General
Should personality or mental stats exist?
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<blockquote data-quote="MNblockhead" data-source="post: 9252620" data-attributes="member: 6796661"><p>I like it. I, and in my experience many players, like to play characters that are smarter and more charismatic than them. You don't have to act it out any more than the player has to actually play a musical instrument when playing a bard. You role the dice and maybe your much-smarter-than-you character figures out a clue to a puzzle you as the player were unable to figure out yourself or talk your way into/out of a situation that you as a player wouldn't be able to pull off. I think mental stats are just as important as physical stats for the experience of playing a character that is better or worse than you IRL. </p><p></p><p>As for PCs that are less intelligent or charismatic than the player is IRL, well first I keep in mind that this is a game. I'm not an anti-metagame dictator. I may still call for a role to talk your way past a guard, but generally I try to reward player creativity. That might just mean letting the character succeed because of the "rule of cool" or it may mean lowering the DC or giving advantage for a roll. And, while I do this for gamest reasons, I don't think it breaks verisimilitude in most instances. I can think of many time IRL where the "dumb" guy figured something out that the smarter people missed or where someone is just more convinced or attracted to the person who is not the typical charismatic personality. </p><p></p><p>The pluses of having mental score far outweighs any negatives due to metagaming in my opinion.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9252620, member: 6796661"] I like it. I, and in my experience many players, like to play characters that are smarter and more charismatic than them. You don't have to act it out any more than the player has to actually play a musical instrument when playing a bard. You role the dice and maybe your much-smarter-than-you character figures out a clue to a puzzle you as the player were unable to figure out yourself or talk your way into/out of a situation that you as a player wouldn't be able to pull off. I think mental stats are just as important as physical stats for the experience of playing a character that is better or worse than you IRL. As for PCs that are less intelligent or charismatic than the player is IRL, well first I keep in mind that this is a game. I'm not an anti-metagame dictator. I may still call for a role to talk your way past a guard, but generally I try to reward player creativity. That might just mean letting the character succeed because of the "rule of cool" or it may mean lowering the DC or giving advantage for a roll. And, while I do this for gamest reasons, I don't think it breaks verisimilitude in most instances. I can think of many time IRL where the "dumb" guy figured something out that the smarter people missed or where someone is just more convinced or attracted to the person who is not the typical charismatic personality. The pluses of having mental score far outweighs any negatives due to metagaming in my opinion. [/QUOTE]
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Should personality or mental stats exist?
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