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General Tabletop Discussion
*TTRPGs General
Should personality or mental stats exist?
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<blockquote data-quote="Voadam" data-source="post: 9252959" data-attributes="member: 2209"><p>I am generally in the mode of roleplay how you want to play, use stats for mechanics.</p><p></p><p>Roleplay smart or dumb, charming or obnoxious, whatever. The goal for me is for people to play something interesting and fun, I could care less about fidelity to stats on a sheet.</p><p></p><p>If you want to use mechanics go with stats. So in downtime if a 5e bard wants to start a smear campaign rumor against a rival and the DM does not just want to say yes but to make it an uncertain outcome then sure, deception roll and go and base results off the mechanics result, success or failure, possible turn failure into success with complication, or effect based on degree of success or failure. </p><p></p><p>As a DM I tend to go more with less mechanics for most everything but combat. I run 5e and its light skill system works for me with generally one optional skill roll within bound accuracy, particularly the aid another function encouraging tag team participation action for mechanical advantage instead of just everybody but the bard shut up.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9252959, member: 2209"] I am generally in the mode of roleplay how you want to play, use stats for mechanics. Roleplay smart or dumb, charming or obnoxious, whatever. The goal for me is for people to play something interesting and fun, I could care less about fidelity to stats on a sheet. If you want to use mechanics go with stats. So in downtime if a 5e bard wants to start a smear campaign rumor against a rival and the DM does not just want to say yes but to make it an uncertain outcome then sure, deception roll and go and base results off the mechanics result, success or failure, possible turn failure into success with complication, or effect based on degree of success or failure. As a DM I tend to go more with less mechanics for most everything but combat. I run 5e and its light skill system works for me with generally one optional skill roll within bound accuracy, particularly the aid another function encouraging tag team participation action for mechanical advantage instead of just everybody but the bard shut up. [/QUOTE]
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Should personality or mental stats exist?
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