Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should personality or mental stats exist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9253429" data-attributes="member: 7023840"><p>I'm clipping the rest, because it fundamentally misunderstands what I meant by the non-reciprocal nature of the resolution.</p><p></p><p>In your scenario, you continue to posit that the<em> PCs act upon the NPCs</em>. Sure! Why not!</p><p></p><p>But the difference is that in physical combat, <em>PCs act upon the NPCs, and NPCs have the reciprocal ability to act upon the PCs.</em></p><p></p><p>That is the salient difference I was outlining. If you want an advanced method of "social combat" (which is something other games do have), then you have to have a reciprocal ability- that NPCs can act upon the PCs. That social resolution cannot just be about whether your attempts fail, but also whether others can influence your character.</p><p></p><p>Without that reciprocity, then ... yes, social mechanics will always <em>necessarily </em>be different. And asking why they are different should be met with the usual response- it is self-evident. If you don't like that they are different, then you have to be willing to sacrifice a core tenet for many of the people that play D&D.</p><p></p><p>That doesn't make it good or bad, but there are many wonderful games that do provide for this- but they aren't D&D, and there is likely a reason that D&D has adopted this particular model, and why people like it.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9253429, member: 7023840"] I'm clipping the rest, because it fundamentally misunderstands what I meant by the non-reciprocal nature of the resolution. In your scenario, you continue to posit that the[I] PCs act upon the NPCs[/I]. Sure! Why not! But the difference is that in physical combat, [I]PCs act upon the NPCs, and NPCs have the reciprocal ability to act upon the PCs.[/I] That is the salient difference I was outlining. If you want an advanced method of "social combat" (which is something other games do have), then you have to have a reciprocal ability- that NPCs can act upon the PCs. That social resolution cannot just be about whether your attempts fail, but also whether others can influence your character. Without that reciprocity, then ... yes, social mechanics will always [I]necessarily [/I]be different. And asking why they are different should be met with the usual response- it is self-evident. If you don't like that they are different, then you have to be willing to sacrifice a core tenet for many of the people that play D&D. That doesn't make it good or bad, but there are many wonderful games that do provide for this- but they aren't D&D, and there is likely a reason that D&D has adopted this particular model, and why people like it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should personality or mental stats exist?
Top