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General Tabletop Discussion
*TTRPGs General
Should personality or mental stats exist?
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<blockquote data-quote="Umbran" data-source="post: 9253661" data-attributes="member: 177"><p>I know. That was clear. </p><p></p><p>For as long as D&D has had what we'd call social skills, social task resolution, if reciprocal, would involve agency-robbing from players, which we don't like. </p><p></p><p>I'm saying that social <em>conflict</em> resolution can be reciprocal, but not necessarily agency-robbing. </p><p></p><p>The result of conflict resolution (be it physical or social) is not the loser <em>doing</em> something specific - that's the thing that robs agency. The result of conflict resolution is removing the loser as an obstacle. In physical conflict, this means the loser dies, retreats, or is otherwise removed from the ability to physically impact the situation.</p><p></p><p>In social conflict, then, losing is losing the ability to impact the social situation. They have lost influence or cache, so that nobody listens to them.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9253661, member: 177"] I know. That was clear. For as long as D&D has had what we'd call social skills, social task resolution, if reciprocal, would involve agency-robbing from players, which we don't like. I'm saying that social [I]conflict[/I] resolution can be reciprocal, but not necessarily agency-robbing. The result of conflict resolution (be it physical or social) is not the loser [I]doing[/I] something specific - that's the thing that robs agency. The result of conflict resolution is removing the loser as an obstacle. In physical conflict, this means the loser dies, retreats, or is otherwise removed from the ability to physically impact the situation. In social conflict, then, losing is losing the ability to impact the social situation. They have lost influence or cache, so that nobody listens to them. [/QUOTE]
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Should personality or mental stats exist?
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