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General Tabletop Discussion
*TTRPGs General
Should personality or mental stats exist?
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<blockquote data-quote="Lanefan" data-source="post: 9253703" data-attributes="member: 29398"><p>I have it that charisma is made up of a combination of personality, looks, and personal magnetism; and that (unless your score is extreme) improvements to one must necessarily come at a cost to another.</p><p></p><p>So, if your Cha is 11 and you want to be the class hottie looks-wise then something has to give somewhere else - maybe you tend to offend by the haughty way you deal with people, or maybe you have a BO problem, or whatever.</p><p></p><p>Indeed.</p><p></p><p>The best I've seen for this was a Cha 6 character in my game where the player decided that this character was going to be a fashion maven (his career goal, in fact, was to ascend to divinity as the God of Fashion). So, he was always impeccably dressed no matter the situation. His looks were average at best. But - and the player roleplayed this brilliantly at the table - this guy simply couldn't utter two sentences without offending everyone who could hear him, often to the point of violence. If he wasn't viciously complaining about your manner of dress (and nobody was perfect, of course, other then he), he'd say something else vile and offensive.</p><p></p><p>He wore out his welcome in every party he joined, and bounced from party to party until finally they all just told him to get lost (meta: that group shut down for RL reasons but the campaign continued). Since then I've had him occasionally show up in people's dreams, turning them into nightmares in the process. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>That said, as DM I will give a bit of stink-eye if I get a sense someone's trying to game the system by dumping a stat and then not playing to it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9253703, member: 29398"] I have it that charisma is made up of a combination of personality, looks, and personal magnetism; and that (unless your score is extreme) improvements to one must necessarily come at a cost to another. So, if your Cha is 11 and you want to be the class hottie looks-wise then something has to give somewhere else - maybe you tend to offend by the haughty way you deal with people, or maybe you have a BO problem, or whatever. Indeed. The best I've seen for this was a Cha 6 character in my game where the player decided that this character was going to be a fashion maven (his career goal, in fact, was to ascend to divinity as the God of Fashion). So, he was always impeccably dressed no matter the situation. His looks were average at best. But - and the player roleplayed this brilliantly at the table - this guy simply couldn't utter two sentences without offending everyone who could hear him, often to the point of violence. If he wasn't viciously complaining about your manner of dress (and nobody was perfect, of course, other then he), he'd say something else vile and offensive. He wore out his welcome in every party he joined, and bounced from party to party until finally they all just told him to get lost (meta: that group shut down for RL reasons but the campaign continued). Since then I've had him occasionally show up in people's dreams, turning them into nightmares in the process. :) That said, as DM I will give a bit of stink-eye if I get a sense someone's trying to game the system by dumping a stat and then not playing to it. [/QUOTE]
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Should personality or mental stats exist?
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