Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should Planescape split Olympus and Arvandor into separate Layers of Aborea?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9123679" data-attributes="member: 52734"><p>Just remember that Planescape's Planar Wheel is more or less the rattling of planar scholar boneboxes, and may just be another case of Asmodeus giving 'em the peel. Likely no berk's got the dark on the actual configuration of the planes, and for every truth someone spouts, there's three facts that contradict it. Only a bonehead from Mechanus would believe they understand the shape of the multiverse.</p><p></p><p>In layman's terms, more than likely the planes, their connections and the boundries between them are a bit of a mess and more likely bleed together than the tidy neat boxes they're depicted as. </p><p></p><p>What is on the same plane and what is on a different plane may be more of a perception thing and it's likely the planes aren't as infinite as many would make them out to be, with distances and layers being somewhat distorted - like a Star Trek holodeck. Thinking on where you are going, and visualizing where it is on the outer planes is most likely to get you from place to place. </p><p></p><p>Walking around a plane without real intent on where you're going might make one place to another seem infinitely far away or a long ramble through an infinite countryside, which is why they seem infinite (good if you want to "find a place" away from everybody else on the plane). Being determined that some place is "over there" might be the only way to actually get somewhere on a plane - or to another one. </p><p></p><p>There might not be real boundaries between planes other than some mental disconnects that makes one side or the other think there isn't a straight path from place to another. Going from Mount Celestia to the valley of Avernus might only be difficult because it takes a radical shift in thought. Portals and the like are then breaches or Ah! moments that allow quick passage from one to the other.</p><p></p><p>After all, in Planescape belief is everything.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9123679, member: 52734"] Just remember that Planescape's Planar Wheel is more or less the rattling of planar scholar boneboxes, and may just be another case of Asmodeus giving 'em the peel. Likely no berk's got the dark on the actual configuration of the planes, and for every truth someone spouts, there's three facts that contradict it. Only a bonehead from Mechanus would believe they understand the shape of the multiverse. In layman's terms, more than likely the planes, their connections and the boundries between them are a bit of a mess and more likely bleed together than the tidy neat boxes they're depicted as. What is on the same plane and what is on a different plane may be more of a perception thing and it's likely the planes aren't as infinite as many would make them out to be, with distances and layers being somewhat distorted - like a Star Trek holodeck. Thinking on where you are going, and visualizing where it is on the outer planes is most likely to get you from place to place. Walking around a plane without real intent on where you're going might make one place to another seem infinitely far away or a long ramble through an infinite countryside, which is why they seem infinite (good if you want to "find a place" away from everybody else on the plane). Being determined that some place is "over there" might be the only way to actually get somewhere on a plane - or to another one. There might not be real boundaries between planes other than some mental disconnects that makes one side or the other think there isn't a straight path from place to another. Going from Mount Celestia to the valley of Avernus might only be difficult because it takes a radical shift in thought. Portals and the like are then breaches or Ah! moments that allow quick passage from one to the other. After all, in Planescape belief is everything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should Planescape split Olympus and Arvandor into separate Layers of Aborea?
Top