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General Tabletop Discussion
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Should player's assume if it's in the DMG then it's RAW?
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<blockquote data-quote="Warskull" data-source="post: 6462019" data-attributes="member: 6775133"><p>It sounds like you stonewalled him. The player wanted to sell a magical item, it is a reasonable request. He was asking what he had to do and assumed the rules from the DMG were being used. In absence of any other option, that is a reasonable assumption. You told him it didn't work that way, but they you didn't tell him how it does work.</p><p></p><p>You should have helped him towards the way it did work in your campaign. You houserules how the selling of magical items works, that's fine. What is missing from your story is telling any of your players how it works.</p><p></p><p>Imagine a DM who houseruled how you roll for health on level up, yet he fails to tell any players about the house rule. It would seem a bit unreasonable, wouldn't it? Part of the role of the DM is guiding your players, he wants to sell an item, you should help him sell that item.</p></blockquote><p></p>
[QUOTE="Warskull, post: 6462019, member: 6775133"] It sounds like you stonewalled him. The player wanted to sell a magical item, it is a reasonable request. He was asking what he had to do and assumed the rules from the DMG were being used. In absence of any other option, that is a reasonable assumption. You told him it didn't work that way, but they you didn't tell him how it does work. You should have helped him towards the way it did work in your campaign. You houserules how the selling of magical items works, that's fine. What is missing from your story is telling any of your players how it works. Imagine a DM who houseruled how you roll for health on level up, yet he fails to tell any players about the house rule. It would seem a bit unreasonable, wouldn't it? Part of the role of the DM is guiding your players, he wants to sell an item, you should help him sell that item. [/QUOTE]
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Should player's assume if it's in the DMG then it's RAW?
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