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General Tabletop Discussion
*Dungeons & Dragons
Should player's assume if it's in the DMG then it's RAW?
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<blockquote data-quote="I'm A Banana" data-source="post: 6462447" data-attributes="member: 2067"><p>For me personally, most of the time, can sell mundane items pretty easily (find a guy who wants a horse, sell it to him at half price, great), but for magic items, you just <em>can't</em>. Nobody who wants such a thing is going to be paying gold for it. It's in the market of favors and goal-oriented needs. If someone wants your +6 holy avenger, they'll be giving you something that's not monetary -- something special only they can do for you, something unique and beyond accounting for. While a fantasy version of Milton Friedman or something might be able to put a GP price on that exchange, that won't reflect the actual value the people are receiving from the exchange.</p><p></p><p>Like, say I've got a party of cads and bounders who have stumbled into a Holy Avenger in the ruins of an old temple. None of them are exactly the paladin-ing type, so they don't have much of a need for it, but they're also not the generous type, so "give it away to the nearest paladin order out of the generosity in your heart" isn't something they're interested in, either. So they don't want to just get rid of it, but they also don't really want to use it, and what happens then IMC is that I think about who <em>would</em> be interested in such a thing, and have them approach the party offering not gold, but some specific service or deed. Maybe in exchange for the <em>holy avenger</em>, a deva will hang out with the party for a day while they slay some demons. Maybe in exchange for that same weapon, a pit fiend won't utterly destroy you. </p><p></p><p>Magic items are stones in a pond in 5e as I'm approaching it. Toss one into your game and it'll cause some ripples. </p><p></p><p>There's nothing wrong with a game that says "+6 holy avenger = 200 gp, sell it at the nearest shop," either, though. Or one that follows the DMG guidelines for finding sellers of magic gear. I'm pretty cool with all that, but it's been a while since magic items have been non-commodities, so personally I'm excited about exploring that territory.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6462447, member: 2067"] For me personally, most of the time, can sell mundane items pretty easily (find a guy who wants a horse, sell it to him at half price, great), but for magic items, you just [I]can't[/I]. Nobody who wants such a thing is going to be paying gold for it. It's in the market of favors and goal-oriented needs. If someone wants your +6 holy avenger, they'll be giving you something that's not monetary -- something special only they can do for you, something unique and beyond accounting for. While a fantasy version of Milton Friedman or something might be able to put a GP price on that exchange, that won't reflect the actual value the people are receiving from the exchange. Like, say I've got a party of cads and bounders who have stumbled into a Holy Avenger in the ruins of an old temple. None of them are exactly the paladin-ing type, so they don't have much of a need for it, but they're also not the generous type, so "give it away to the nearest paladin order out of the generosity in your heart" isn't something they're interested in, either. So they don't want to just get rid of it, but they also don't really want to use it, and what happens then IMC is that I think about who [I]would[/I] be interested in such a thing, and have them approach the party offering not gold, but some specific service or deed. Maybe in exchange for the [I]holy avenger[/I], a deva will hang out with the party for a day while they slay some demons. Maybe in exchange for that same weapon, a pit fiend won't utterly destroy you. Magic items are stones in a pond in 5e as I'm approaching it. Toss one into your game and it'll cause some ripples. There's nothing wrong with a game that says "+6 holy avenger = 200 gp, sell it at the nearest shop," either, though. Or one that follows the DMG guidelines for finding sellers of magic gear. I'm pretty cool with all that, but it's been a while since magic items have been non-commodities, so personally I'm excited about exploring that territory. [/QUOTE]
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Should player's assume if it's in the DMG then it's RAW?
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