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Should players be allowed to compete for godhood?
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<blockquote data-quote="Telperion" data-source="post: 1655522" data-attributes="member: 15711"><p>Well it all really depends on the cosmology. Arcane Magic isn't, always, under the control of Gods. So, although bards, sorcerers and wizards can be persecuted and burned at the stake there will most likely always be arcane casters, whether the Gods want it or not. Given enough time, and some Immortality / Long livety spells/rituals, an arcane caster could theoretically gather enough power to challenge a minor divinity. After that victory the arcanist could contrive of a way to usurp the power of said divinity. One step above normal humans already. Then the PC just needs to take careful steps upward until he becomes a full Deity and start eating the others for breakfast <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Divine Magic comes from the Gods, but what if a PC starts working his way up the chain of power towards Godhood with a Deity's help (without the Deity knowing all of the PC's motives, of course)? Suppose that such a PC first starts as a lowly follower of a suitable God. After 10 - 15 levels he has reached a much closer relationships with his God and is quite possibly in the Gods favor and enjoys all manner of support from said God. Why not set up a little sub sect for the God? More followers usual equal more power to the God. After the character reaches high levels (16 and above) he might start to change the doctrine of the sub sect that he created earlier. Instead of all that faith going to a God some of it might start trickling to the PC as well. Should the PC also be in possession of a small plane of existence outside of the Material Plane (not an impossible thing at high-levels) then that would be an excellent place to start creating the PC's own little domain, that will most likely grow as time moves on. In the end it could be that the PC can stand up to the God he began worshipping all those years ago and take his place. Well, it isn't easy, but with a lot of work it could be accomplished in theory. Of course this requires a whole lot of diplomacy and other things besides straight-out combat abilities, but after a while what's the point of fighting if your loyal worshippers can do it for you? Better to reserve your energies to something really worthwhile.</p><p></p><p>This is all, of course, just speculation and it all depends very heavily on your homebrew worlds setting. Some settings simply state that any given Deity is totally invincible on His own plane and will not leave it under any circumstances. In that case there isn't much a lowly mortal can do...</p></blockquote><p></p>
[QUOTE="Telperion, post: 1655522, member: 15711"] Well it all really depends on the cosmology. Arcane Magic isn't, always, under the control of Gods. So, although bards, sorcerers and wizards can be persecuted and burned at the stake there will most likely always be arcane casters, whether the Gods want it or not. Given enough time, and some Immortality / Long livety spells/rituals, an arcane caster could theoretically gather enough power to challenge a minor divinity. After that victory the arcanist could contrive of a way to usurp the power of said divinity. One step above normal humans already. Then the PC just needs to take careful steps upward until he becomes a full Deity and start eating the others for breakfast :). Divine Magic comes from the Gods, but what if a PC starts working his way up the chain of power towards Godhood with a Deity's help (without the Deity knowing all of the PC's motives, of course)? Suppose that such a PC first starts as a lowly follower of a suitable God. After 10 - 15 levels he has reached a much closer relationships with his God and is quite possibly in the Gods favor and enjoys all manner of support from said God. Why not set up a little sub sect for the God? More followers usual equal more power to the God. After the character reaches high levels (16 and above) he might start to change the doctrine of the sub sect that he created earlier. Instead of all that faith going to a God some of it might start trickling to the PC as well. Should the PC also be in possession of a small plane of existence outside of the Material Plane (not an impossible thing at high-levels) then that would be an excellent place to start creating the PC's own little domain, that will most likely grow as time moves on. In the end it could be that the PC can stand up to the God he began worshipping all those years ago and take his place. Well, it isn't easy, but with a lot of work it could be accomplished in theory. Of course this requires a whole lot of diplomacy and other things besides straight-out combat abilities, but after a while what's the point of fighting if your loyal worshippers can do it for you? Better to reserve your energies to something really worthwhile. This is all, of course, just speculation and it all depends very heavily on your homebrew worlds setting. Some settings simply state that any given Deity is totally invincible on His own plane and will not leave it under any circumstances. In that case there isn't much a lowly mortal can do... [/QUOTE]
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Should players be allowed to compete for godhood?
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